hoi4 change leader command

Alongside that, the game allows the creation of custom console commands, which are scripted effects. An easter egg making the AI smacktalk in chats. Optional. Previously included the "parties" parameter, which has been deprecated by the "set_popularities" command. That's great and all, but having King Edward VIII as the leader of my fascist puppet is annoying and immersion breaking. Targets the scope that the current scope is contained in. Adds the specified amount of hours of supply to troops led by the current unit leader. ws [<amount>] ws 50. browser_base_url [url] Sets the URL of the . Deprecated. ratio = Distance between starting position and target position where the entity is to be placed. When used as a target rather than a scope, the var: can be omitted in most cases. However you might be able to do so with console commands. target = The country to steal from. The experience required in order to assign this trait to a unit leader. However, operatives are not considered characters and are still created with the create_operative_leader effect. version = The version indicates which variant should be licensed. advisor = { }Advisor role definition I just need a way to change the faction leader. Changes the country leader's description. Since the filenames are only used for organisation purposes, this is done within the country's history file (in /Hearts of Iron IV/history/countries/) as such: If this is not done, the character cannot ever be used. ahead_reduction = The reduction to the ahead of time penalty. Since it is impossible to have two of the same idea, any other character with the same idea token will be impossible to take. Does not work with the character ID. days = / The number of days to add to the idea. Switches to play no country at all, and no longer shows messages or pauses the game. Optional, defaults to owner of operative.recipient = The recipient of the event. Delete all armies and fleets of the specified countries. I've seen the mechanic in mods such as millennium dawn but I just don't know the command. score_factor = / The fraction of the total score awarded to the winners compared to regular victory. Is cleared once execution ends (i.e. Adds a core for the specified country on the current scope. Optional, 1 by default. Adds a dynamic modifier to the specified scope (the default scope is ROOT). navy_ratio = The size of the naval forces that the breakaway country gets. browser [url] Open the browser window and load the specified [URL]. You are using an out of date browser. Like most games, Hearts of Iron IV has a command console that will let you shortcut your way to various outcomes with the help of some console commands. Optional, defaults to false. Toggles the pausebanner for nicer screenshots. The Germans having the ability to assassinate Hitler later, and the Soviets allowing Trotsky to come into power. Characters are defined within /Hearts of Iron IV/common/characters/*.txt files and need to be recruited in /Hearts of Iron IV/history/countries/TAG*.txt files.. scale = The scale to change the entity to. Plays the specified sound once only for the current country. instant = Whether to instantly give a tech instead of a bonus or not. Executes contained effects on every army leader that meets the limit. Optional.combat_defense = The bonus to grant. Sets the position and rotation of an entity using two coordinates. In the effect shown above, amount of equipment added is dynamic and can be set using the variable "eq_amount". damage = The percentage of damage done to units. Shared buildings slots being the ones used for multiple building types, such as military or civilian factories. Playing as Germany and have successfully defeated France and the UK. The ledger must be specified for each theorist individually as, for example. folder = naval_folderThe folder to steal from. Despite their name, country leader names can be applied to either advisors, ideas, or country leaders. add = Trait to add all will result in all states that meet the filter going to the breakaway. base_bonus = The backup bonus if no tech is available. autonomy_state = The type of autonomy state to set.freedom_level = The new freedom level value. You must log in or register to reply here. Meanwhile, my_variable will take the value of the according temp variable or the current scope's variable as the weight of the option. Changes the number of shared building slots for the current state. id = The id given to the unit if created via the create_unit effect. Makes the current scope the owner of the specified state. Optional. If they reject the demand, we gain a wargoal against them. Displays a special tooltip for the specified decision in the effect tooltip. Adds the specified amount of assignable trait slots to the current unit leader. Adds the TAG_TO_ADD to the faction of the FACTION_LEADER_TAG. Optional. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. cost_factor = Modifies the production cost. Hi. Possible to specify the terrain by scoping into it. id = What country the strategy is against. This item will only be visible to you, admins, and anyone marked as a creator. This definition is similar to ideas in many ways, but there are a few extra arguments: slot = political_advisor is used to determine the character slot on the country politics view that the character occupies. end of event). Optional, defaults to false. Characters are a system added in 1.11 with the No Step Back DLC, allowing to use the same character for multiple roles, including different advisor types, country leaders and unit leaders. Saves the current scope as a key. Executes contained effects on a random state that meets the limit and is owned by the country this is contained in. Randomizes the weather with the specified seed. The following codes are useful to manipulate your game: Events To trigger an event, open the console, type "event " and then follow it up with the respective event code.Event For additional commands not specific to Millennium Dawn, check out the Hearts of Iron 4 Official Wiki's Console commands page. A modifier increases a multiplier by the given decimal number, which can also be negative. So the final result is [EQ_TYPE] is being replaced by "artillery_equipment" and [EQ_LEVEL] is being replaced by "2" and in the end our effect will be built as: which will give you 10 artillery_equipment_2. Questions, Paradox Sets the order of battle to be used for the current country's divisions, overriding every other air order of battle. Kills the country leader for the current scope. tooltip_side = The side to show in the tooltip. In order to hire an advisor to be within their proper slot, activate_advisor is used as such: As an effect, this works within country history files as well. Other Valid ideologies "communism" "democratic" "neutrality", Removes the Danzig modifier from Danzig if that state is selected. After using this command, a full list of all HOI4 console commands will be outputted to the game.log file. Adds the specified resource in the specified amount to the specified state. All states that are cored by the specified country will be given to it. is_locked = Whether the division is locked or not. If that is impossible, using localisation is an alternative. type = The wargoal to remove. Hoi4 modding Wiki 110 pages Explore Project folder Keywords Other things Effects/create country leader < Effects View source create_country_leader = { name = "Peter II" desc = "POLITICS_PETER_II_DESC" picture = "Portrait_Yugoslavia_Peter_II.dds" expire = "1965.1.1" ideology = despotism traits = { } } An example trait file is defined as following: Within country leader traits, these are the arguments that are used: Additionally, special modifiers type that can be used in ideas: targeted_modifier = { } and equipment_bonus = { } - can be used within traits alongside regular modifiers, in the exact same manner as within ideas. In addition, specific skills also can be set, with attack_skill = 3 and defense_skill = 2 being shared across all unit leaders, planning_skill = 5 and logistics_skill = 6 being only for army leaders, and coordination_skill = 3 and maneuvering_skill = 5 being only for navy leaders. Plays an audio track for the specified country only. role_icon_index = /autoIndex of the role icon that will be used, as an integer. }. Deprecated. Initially assigns the specified character to the current country. Optional, defaults to false. I made a Republican National Committee event and was wondering what command you need to enter to create a new party leader. Pushes the balance of power towards one side. Note that while modding, the console command does not do everything that the launch option does and cannot serve as a substitute. Changes the controller of the specified province to the current scope. An ideology group (such as democratic) cannot be assigned here directly, rather ideology types are defined for each leader to decide the ideology group the party of which the character leads. Used in the province scope. Sets the bonuses or penalties for the attacker and defender in an on-going border war. However, it also interferes with AI performance and is not a good indication of what the AI will do if observe mode is not used. On game versions prior to 1.12.8, the character must be already recruited by the country this is scoped from. fallback = Defaults to no, if yes each option will try to fallback to the next available one. Does not add the idea. owner = The owner of the division. Turns off fog of war, only within a province if specified. The template has to be locked first. name = The name of the operative. Set country's current fuel ratio relative to its capacity. Recommended to use add_country_leader_role instead when possible. Unit Leaders can be kept by using triggers with, Adds specified number of nukes to the country's stockpile, Nukes the specified province or a province in the needed state. If the current country has a core on a state transferred to the released country, the core will be lost. Note that certain effects may take a value from a variable, i.e. combat_breakthrough = The bonus to grant. You can use HOI4 cheat codes to make your gameplay more thrilling and interesting. I tried using the command from the wiki, but it didn't work. Optional. The texturefile itself must be located within the specified folder and have the specified name. category = Which doctrine category the cost reduction will apply to. Transfers the specified type of ship from the current scope to the specified country. mapmode = The ID of the custom map mode. Sets the strength of the garrison in the specified state. When you reduce a family tree to a family bush, you can't hide as much underneath. id = 100 is a leftover from the pre-NSB country leader system, making the leader have the specified ID for the has_country_leader trigger. (Optional turn back on binarization in settings.txt). These would apply modifiers on the country if the advisor is recruited, as well as adding a subtext and an icon in the bottom right of the advisor's picture. Adds the specified amount of experience to the divisional commander. parent_version = Ordering for multiple variants of the same equipment. Allows to remove specified decision without running remove_effect. Defining an ID is unnecessary in most cases, as there are alternatives to any usage of an ID. gender = female assigns the specified gender to the character. on Paradox technology, Legal The character cannot be re-recruited after retiring. Generic in the sense that the description is changed to not reference Germany. limit_to_coastal = yes Removes wargoals from the current scope to the specified country. The following prompts are displayed. Within these categories, the small and large decide whether it gets used as an advisor portrait or as a large portrait, used for country and unit leaders. resources = { <> }The resources to which give resource rights to. army = Will damage the army units. picture = The graphical reference of the picture of the leader.skill = The skill of the leader.attack_skill = The attack skill of the leader.defense_skill = The defense skill of the leader.planning_skill = The planning skill of the leader. Makes the specified trait be marked as a parent, making it be required to pick the current trait and drawing the line in the menu. A comment of podcat about the command been found, Last edited on 17 February 2023, at 17:21. If the start date is after this amount, they cannot be used, even if recruited. The console can be opened by pressing the ` key (usually located under ESC ). var = If provided, the id of the entity will be stored using this variable. Removes the specified trait from the current character. Welcome to "Choose Your Leader!", The mod that allows you to. Updated to the 1.12.5 version of Hearts of Iron 4 and the By Blood Alone DLC, Including all of the new portraits for Ethiopia, Italy, Switzerland, Italian East Africa, Albania, Montenegro and the Rif. Checks if a scripted trigger is true or not. states = { }The states included in the breakway country. side = The side whose GFX to change. Note that if you wish to change the ruling party of another country, you will first need to switch to them with the tag command. As we know we can change our leaders in HOI 4, with Britain being able to have Neville Chamberlain, Winston Churchill, Edward VIII and Oswald Mosely. The console command itself does not include d_, so d_test_command would be run in console as test_command It is also possible for a character to have a different definition depending on set preconditions checked at the game's start. Defaults to 10 million if the number isn't specified. In targeted decisions or diplomacy scripted triggers, this refers to the scope that is targeted. static_modifiers = { mod_modifier_1 mod_modifier_2 } Activates the specified decision for the current scope, ignoring triggers for the decision. Fires the specified event for the owner of the current unit leader. Although the [Root.GetLeader] regime has strong-armed most of its opponents into silence, some have still spoken out about the recent election, accusing the [Root.GetRulingParty] of rigging the results and ignoring the clear efforts to elect a parliament opposed to their policies. desc = MY_LEADER_DESCRIPTION is the localisation key that gets used for the leader's description depending on the currently turned on language. left_side = The left side of the BoP. Effects are used throughout the game in numerous scopes, most commonly National focuses, Events and Decisions. Demotes the current unit leader to Commander (if Field Marshal). Executes contained effects on every country that meets the limit and has the specified original tag. Optional.random_hours = / Adds a random number (between 0 and random_hours, inclusive) of hours to the scheduled fire time. Equipment modules are defined within /Hearts of Iron IV/common/units/equipment/modules/*.txt. For example, this can be used to make the character to have a different role depending on which DLCs the player has enabled: After being created, a character is mandatory to be assigned to a country. Delete all countries' armies and fleets, with the exception of one country. Generates a random name if not set. Does not work if you put another nations tag in the command such as "set_country_flag flag AUS", even if it says in console that it does. For example, when used in. OR Preferable to use every_army_leader unless necessary to use global_every_army_leader. Syntax gain_xp [amount] Examples gain_xp 1000 Executing the above command would add 1000 experience to the Leader/General you have selected. value = The value to add. Sets the current country as the faction spymaster. There should be a button right next to it called "dismantle faction" or somethling like that. creator = The country that created this ship. Releases the specified non-existent country as a puppet of the current scope within the current country's owned states. target_state = If using start state/target state, the game will pick the provinces with the best supply available. limit_to_border = yes Adds the specified amount of command power to the current scope. Adds a random trait from the list to the character. Grants the specified country a license to produce the specified equipment from the current scope. Optional, only has an effect in locked templates. You need to sign in or create an account to do that. Creates an import for the current scope with the specified resource and from the specified exporter. end_wars = Will end any wars the subject is involved in. and our A character has an advisor role added by defining one within the advisor = { } block. name = The name used for the character. In custom console commands, the country running the command is FROM, while ROOT is the selected country, state, or character. Removes a province modifier to the specified provinces in this state. A successfull call prints " have 100 more opinion about you" and it appears as "cheat_opinion_modified_good" in the diplomacy screen. All trademarks are property of their respective owners in the US and other countries. Used to target various hardcoded scopes, often used as a specific secondary scope in contrast to ROOT. Allow Traits. Specifying a country tag as a second argument will result in this command changing the age of that country's ruler. type = The wargoal to generate.generator = { }The states to supply the wargoal (i.e. For more information, please see our Adds planning skill to the current unit leader. To add modified equipment, you have to address it by given name. Checked in the scope of the unit leader. Do I need to make a new country/country tag to make it different or I can stay with the same tag without corrupt in the code? Localization replacements | Hoi4 modding Wiki | Fandom Localization replacements View source The following list provides a series of syntaxes that can be used when writing descriptions such as those for focuses or events. Deprecated. Has a unique ideology icon. Fires the specified news event for the current country. srgb. Sets the political party setup for the current scope. Optional.hours = / Fires the event in the specified number of hours. Necessary for country leaders. skill = 4 is the overall skill level of the unit leader. Table of console commands HOI 4 Secret events If not set, it will be the scoped country. HOI 4 Console Commands The console, where you type the commands, can be opened by pressing the ` key (usually located under ESC). Optional.set_root = Sets the scope of ROOT in scripted localization. Used if root scope isn't producer. Optional. Makes the current scope truce with the specified scope. The current scope grants military access to the target country. ideology = Sub-ideology of the leader where to swap traits. Optional.cannot_retreat_while_attacking = The bonus to grant. division_names_group = type = The equipment type the variant is of. skill = The skill of the leader. Makes the current scope declare war on the specified country with the specified wargoal. traits = { }The traits the leader spawns with. spawn [unit name/id] [province id] [amount] Spawns a specified amount of a unit in a province. For example, the leader of the Allies changes from UK to USA. well. To put what each skill level grants to the leader in more detail: Navy leaders: +5% hit chance, +2% fleet coordination. This counts as the operative dying and will trigger the corresponding. However, meta effects will let you use variables and scripted localization within them to build effects as if they were texts and run them. modifier = The opinion modifier to remove. Old capital is remembered, if not specified otherwise. modifier = The opinion modifier to add. Optional. Adds the specified resource in the specified amount to the current state. Optional, defaults to false. trait = The trait to remove. decision = The decision to activate. available, cost, and visible arguments are also common. Do code about civil war make a new country. Sets the specified character to also act as a corps commander. Triggers that are checked when trying to assign the trait to a unit leader, making it fail to assign if false. days = / Fires the event in the specified number of days. Necessary for advisors. hsv: The command converts HSV to RGB. Print out all console commands to game.log file. The overlord of the country if it is a subject. Kills the country leader of the designated ideology for the current scope. The filename with the. Effects are carried out once when triggered by the rules around it. No tooltip is shown. Releases the specified non-existent country as a puppet of the current scope within the current country's controlled states. Removes a country leader role from a character. This will get localised in any working /Hearts of Iron IV/localisation/english/*_l_english.yml file, assuming the English language, as my_character: "My character's name". slot = Slot of the character. OR White peace with the specified countries. Everything else regarding advisors is identical to ideas. The "parties" parameter no longer works as of version 1.7. army_intel = How much army intel to add. Yah, im not having problems with it, just because its not on the latest version doesn't mean its broken, can you make it so it works with any version of the game pls. Select the state you would like to set owner as. The add will occur before the removal of the old idea. You can reverse this behaviour by including the following line in the decision block: This is only for decisions. Sets the autonomy level for the specified country. If set to "auto", will pick automatically. Gives all the resources of a state to the target country. Does not support Naval equipment. days = / The number of days to remove from the mission. Cheesing the game, console commands, or literally anything else. Adds a flat bonus to the specified skill. female = The gender of the leader.Traits scopeThe trait to add. Use with. Optional. Forces an update to the effects given by variables within dynamic modifiers. Teleports all railway guns to the province where they get deployed. As the default value for idea_token is static rather than being the same as the character ID, this is mandatory. Context senstive if nothing (global_flag), country (country_flag) or state (state_flag) is selected when entering this command. The "tooltip" in this case refers to the text shown to the player in-game that explains what the effect block changes within the game, such as "+50 Political Power". If the character has a country leader role, they will be automatically promoted to be the leader of the party of the ideology group that contains the leader's ideology type. Let's make previous effect accept equipment type and equipment level as variables stored in "eq_type" and "eq_level". At the moment no, I don't think so. state = The state where the resource rights are located. Unless specified, all changes made by effects are made only once, they are not continuous like modifiers are. size = The size of the breakaway country and the fraction of the original stockpile and military units it will receive by default. Triggers that must be met in order to gain experience that'd make assigning this trait possible. controller = Prioritises provinces controlled by this country. Syntax Executes contained effects on a random state that meets the limit and neighbours the state this is contained in. Country leaders are defined with the country_leader = { } block. modifier = The relation modifier to remove. Sets the specified character to also act as a country leader, promoting to the party leader if specified. UPDATE: Cheat does not work with the >1.10 version of the game. If a character is not intended to have one of the roles initially but get it later on, it's best to define them as an initially empty character, such as the following for a country leader: This character should still be recruited with recruit_character = TAG_new_leader Sets the popularity for the specified political party in the current scope. Used in the province scope.limit_to_border = Affect border provinces. Optional. In state scope, the country that owns the state. Executes contained effects on a random army leader that meets the limit and is recruited by the country this is contained in. Removes a set resistance target increase in the specified state. Adds a country flag to currently played nation. Cannot be randomly selected. Appends the value of this localisation key to the tooltip showing the effects of the trait. Creates a field marshal for the current scope with the specified attributes. Grants a research bonus to the current scope with the specified parameters. days = / Fires the event in the specified number of days. Adds maneuver skill to the current navy leader. Optional. Only necessary in 1.11 and beyond. Is there any way for me to change the leader of one of my puppets with a console command? If the decision is on cooldown, it gets removed, in order to reactivate or remove completely. This scripted localization will check eq_type variable and depending on its value it will return the key token for the equipment. province = { Makes the specified trait mutually exclusive with the other trait, making it impossible to pick if that one was selected and drawing the arrows in the menu. The list of effects may be outdated. This command, as you might have guessed, causes you to . Makes the current scope white peace the specified scope. All rights reserved. This can be bypassed by putting an effect within a hidden event fired immediately within the focus or by reloading the same focus tree with load_focus_tree set to keep completed focuses, marking the focus as complete, before using the effect. You need to click the state as the state id no longer works. Research all will instant research all technologies, Research a technology when clicking on technology tree icon, Will Allow you to research an item without its prerequisite or two mutually exclusive items, puppet [] [], Turns the target country into a puppet of the puppeteer, puppet GER CZE (Czechoslovakia becomes a puppet of German Reich). Make sure to save the file with ANSI encoding format. No by default. Removes a dynamic modifier from the current scope. Sets the column on which the trait is located. modifier = The relation modifier to add. Optional.combat_entrenchment = The bonus to grant. allow_spawning_on_enemy_provs = yesAllows the units to be created on provinces owned by the enemy. localization = The localization key for the modifier. Effects (also known as Commands) are used in order to affect the game dynamically from within a specific scope. Adds a multiplicatory bonus to the specified skill. This item will only be visible in searches to you, your friends, and admins. Bypasses the specified focus for the current scope (marks as complete without firing. Optional. limit = { }The triggers that must be fulfilled by the province's current controller to be transferred to the new controller. modifier = The modifier on combat. It will be a feature in Man the Guns. These are defined within /Hearts of Iron IV/common/units/names_divisions/*.txt files. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. It is only visible to you. ratio = Will damage a ratio damage to total organisation/strength of unit if set. Lists currently active flags in the console windows. flag = The flag to set. Generic characters are typically created within /Hearts of Iron IV/history/general/*.txt files by using the generate_character effect, although it is to be noted that that folder is merely an effect block executed before startup, so other effects can be used there too. trait = The trait to add. Releases the specified non-existent country as a free nation within the current country's owned states. Adjusts the level of World Tension and adds an entry in the World Tension tooltip.