In 1260 a Muslim army of Egyptian Mamelukes (warrior slaves of high status) defeated the Mongols in present-day Israel, ending the Mongol threat to Islam and its holy cities.Kublai Khan, another grandson of Genghis, completed the conquest of China in 1279, establishing the Yuan dynasty. Well start considering cavalry (+Camel) units. As a reward for bringing extra Line of Sight to Gurjara Hussars (with an extra attack bonus), Mongol Camel Riders can be more spammable. Micro is crucial and a good Mongol Onager shot can be devastating, but for some of these civs BBCs are also available to deal with the Onager before Mangudai kill them. The Mongols' major advantage are their strong Cavalry Archers and fast siege weapons. Units in bold are good options or better than average units for the fight. Opinion and thoughts on . This Age of Empires 2 guide will help you understand these situations to win more often. They do not have much defensive abilities to hold off an attack since they cannot upgrade their towers beyond the Guard Tower upgrade and cannot build Bombard Towers to take control of captured territory effectively. Mobility here becomes a nightmare because they can separate 3-4 units from their main army to cripple your economy. Ethiopian bonus is good, but Britons firing from 11 range is the best archer-line against Mongols. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. A harsh life of hunting and pastoralism breeds a hardier people. With 12 attack, a bonus against Cavalry Archers, and discounted FU Hussars, Berbers become the anti-Mongol in late game. They focus on cavalry archers. When the mangudai is uppgraded to elite status they have 0 missile delay. It's the fastest gathering in the game. They also have the advantage of being upgraded before, cheaper and faster than Mangudai. Age of Empires Series Wiki is a FANDOM Games Community. It is especially usefull for the siege ram. The Mongols don't have to worry about either. Mangudai - Just pump them out as soon as you have a Castle and research the Elite upgrade as soon as you can when you're in Imperial. The best performance against Mongols is for Magyars, Tatars, Turks, Indians, Japanese and Saracens. Last mention goes for Samurai, because they get +12 bonus attack against Mangudai, but they will never get to chase them. 7, 8 and 9th villager chop wood. Seeing as the Mongols utterly destroyed a Teutonic Army like..back in Nam, they most likely were created to do such a thing, (Actual Source http://en.wikipedia.org/wiki/Battle_of_Mohi). But the Gold medal here goes to Genoese Crossbowmen, who have a huge bonus attack against both Mongol units, while tanking hits a bit better than Arbalesters, Longbowmen or Chukonus. Once the player builds up a Castle, they should start to switch to the Mangudai as their preferred Cavalry Archer. This guide will primarily focus on giving detailed information on each Civ in the game, old and new. The 18 population Mongol scout rush is one of the fastest rushes in the game, capable of derailing your opponent before they have even reached the Feudal Age. As the Mongols were considered a "nomadic" civilization, they have access to the regional Steppe Lancer unit. Age of empires ii 1 viewers gadzookzzz. Hulagu, a grandson of Genghis, exterminated the Muslim Assassins and then took the Muslim capital of Baghdad in 1258. While these stats make them more vulnerable to ranged units than FU generic Hussars, they are much tankier against melee units, and are used as a meatshield for Mangudai and siege, while these are firing from behind. Am I right in feeling this way? However, whenever I introduced friends to Age of Empires 2, I found they always struggled - The reality was, and still very much is, that Age of Empires 2 has a very steep learning curve. The first three have more than 2 pierce armor, and Huszars, apart from beating Mongol Hussars 1v1, have a huge bonus attack against siege that could give an end to the Mongol push: Tarkans and Keshiks have a similar performance, with the former resisting a more arrow fire while attacking a bit slower. Camels are a very important unit for this matchup, since they get a big bonus attack against both Mongol units. The companion to Mangudai will always be Hussars. From StrategyWiki, the video game walkthrough and strategy guide wiki, Age of Empires II HD: The African Kingdoms, Age of Empires II: Definitive Edition - Lords of the West, Age of Empires II: Definitive Edition - Dawn of the Dukes, Age of Empires II: Definitive Edition - Dynasties of India, https://strategywiki.org/w/index.php?title=Age_of_Empires_II:_The_Age_of_Kings/Mongols&oldid=719473. The light cavalry is good as a "meat shields" or to do suicide kills on enemy siege. Non-elite Mangudai are now way better than ordinary Cavalry Archers, as their delay time (the time between the start of the shooting animation and the actual shoot of the arrow) has been reduced from 10 to 5, making them stronger at hit-and-run tactics. The trick is to understand why it depends and this will allow you to figure out on the fly what you need to do to win. I'm planning of playing some games with mongols after a looong time (I've just finishied Netflix's Marco Polo) but the thing is that every game I play against them the only thing my opponents seems to do is go either scouts to mangudais or fc mangudais. Ill show you the table and then analyze the chance to use them or not: First of all, these units alone cant beat the Mongol composition. I wont consider mirror matches. Learn the build for a 15 minute fast castle into a 3 town-center boom. The Mongols lived a nomadic lifestyle, often at the outskirts of other developing civilizations. Of course they have a couple of issues: HCs are equal in range with Mangudai (except Shatagni Indian HC), and their durability is not high. They are actually more vulnerable to arrows than many other civs' Hussars because they miss the final armor upgrade.You want to handle enemy archers with your Siege Onagers or Mangudai, who are your prime units units, anyway. and our They gather it quicker so a much smaller window for harassment, and Food from animals is already fast and they basically gather the Food in like 2 seconds. Read the post and I remembered this joke: So a Mangudai walks into a bar and goes up to the counter. Learn about the unit and their counter using our guide. Lyrics, Song Meanings, Videos, Full Albums & Bios: A Total War, Chain of Wish, -EXE1 STYLE-, , Theme of ROCKMAN EXE5, -EXE2 STYLE-, VS., -EXE3 STYLE-, -EXE4.5 Malians can be a very unpleasant rival for the Mongols archery as their infantry bonus can negate at least in part the Mangudai and Cavalry Archer attacks against them, making Malian Pikemen more threatening to their core units (Hussars, Cavalry Archers, and Mangudai). Mongols would need to micro Mangudai so that they aim for Halbs while Hussars deal with Huskarls. Because the Mongols were subjugated under Qing rule, they do not appear as a playable civilization in Age of Empires III. ", Try to retreat and get your towers to do the work? Learn siegecraft from Chinese engineers and demolish even the sturdiest cities while you build the greatest empire that the world has ever seen! Arguably the best siege in the game with drill. A wise decision is to consider your own Light Cavalry, who are fast, cheap and arrow resistant against an army composed of Cav Archers, Light Cavalry and Siege. While we all agree that the best way to beat Mongols is a strong push on Castle Age or early Imperial before they mass 20+ Mangudai, many of us dont have the ability or confidence to carry out effectively a Castle Age push. Because of this, the huge realm inherited by his sons fell apart quickly after his death.[1]. The bonus can also help with a Scout Cavalry rush, since it help detect defending troops faster, but it is almost useless in the later game. Mangudai Rate of Fire increased (made slower) to 2.1. The Mongols are an East Asian civilization in Age of Empires II based on confederation of nomadic tribes in central Asia who would eventually form the Mongol Empire under the leadership of Genghis Khan. Steppe Lancers fare good against Hussars but die miserably to Mangudai fire with only 1 base pierce armor. Speaking of those two units you generally want to use Hussars as a meatshield for them. As their Light Cavalry and Hussar gets noticeable more HP, Mongols have an advantage at trash wars, especially against civilizations that lacks the Halberdier upgrade or more buffs for the Pikemen. For each building the Mongols ignite, they get +50 food and gold, which can add up quickly. . So well leave Elephants apart. In Budapest map as every player have double start up (2 town centers double villagers and 2 scouts) they also get an advantage as of course they get 2 Scout Cavalry with enhanced LOS enabling for them and their allies to explore the map astonishingly fast. The table below shows the matchup between a Light Cav/Hussar and an Elite Mangudai when they have to kill each other: The 3rd column numbers should be as low as possible, and the 4th column as high as possible. Rams and Scorpions will be shredded by Mongols. Help us expand it, and you get a cookie. No spoiler here, Italians have a great answer to Mongols in Genoese Xbows. They outrange them (or, if they lack Bracer, at least equal their 7 range), are easy to tech into and to mass, and hurt them badly. A HCA only lacking RAA (Huns, Bulgarians) will be better than a HCA lacking PT (Spanish, Vietnamese, Chinese, Berber, Lithuanian), and both will be better than lacking Bracer (Cumans, Persians). The Nomads technology no longer allows house foundations to increase population by being destroyed, so now they have to build houses completely again. This is an issue that has occurred to all of us (except maybe a few newbies): You let Mongol enemy get to Imperial Age, upgrade and mass Mangudai, Hussars and Siege, and youve no idea on how to deal with that. Actually, it is a huge deal. Bloodlines lacking Heavy Camels will die easier, but they are also easier to tech into (especially smooth is 41F 45G costing Byzantine Camels). Light Cavalry have 30% more HP Civilization Bonuses: Cavalry Archers and Mangudai fire 20% faster Light Cavalry have 30% more HP Hunters work 50% faster :-) Have a nice weekend! Thank you so much for your kind words! By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. They need a meatshield (mainly Hussars, Cavalry or Halberdiers). This page is a stub. It could be a bit dangerous, because once the hunt is depleted, Mongols dont have more bonuses towards eco, and can suffer in early Castle Age (thats when they are the weakest). He destroyed Kiev in 1240 and advanced into Hungary. Mongol Hussars can delay the chase of Mangudai and gain time for them to kill Cavaliers and Paladins. The map is Ravines where hunting is aplenty for the ravenous. What an absolutely epic effort. You will power through the Dark Age because you are chowing down on the Wild Boars much faster than everybody else. Hi all! This article is about the civilization in. That makes the difference of being able to chase the Mangudai army, whod need a very intensive micro or even to stop the push to deal with a Paladin army. Cookie Notice See the Table below: As we can see, now the Paladin upgrade becomes very important (except for PBA lacking Celts) due to the 3 base pierce armor of Paladins (Cavaliers have just 2 pierce armor and -40HP). The attack bonus against rams is removed. The same goes for the rest of siege Unique Units. The Mongols light cavalry gain 30% extra hp but they lack Plate Barding Armor. Mongol Monks are some of the worst, and they do not have Halberdiers, which means that the Mongols have no concrete answer to elephant units. They are food/gold demanding, but Turk Hussars are easy to tech into and resist Mangudai fire well. Yeah they're a pretty expensive civ. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Age of Empires Series Wiki is a FANDOM Games Community. Mongols just have 400-550 more Food than everybody else automatically. Mongols can follow with archers (dont have any bonus towards them, but it may be interesting for small walled enemies, and to start researching techs that will later be useful for Mangudai), or skip Feudal wars and go to Castle Age. It's kind of a no-brainer but I'll explain it: you only use it a couple times on most maps but it gives you a huge boost. Mangudai attack bonus against siege weapons reduced to +1. One thing they will never say about you is that you lack passion, or work ethic. Of course, units that are faster than Mangudai dont care too much about micro, but the rest of them are slower and can be hit-and-run forever. It led to the point of not only get me to hate that unit despite being one of the strongest in the game but also not knowing anything else the civ could do. If forced on the defense Mangudai are an effective way of destroying enemy siege weapons, allowing time to hide behind a wall and build up a counter-attack. Topic Subject: Age of empires 3 Mod to make it similiar To AoE 2. nankura Skirmisher posted 12-13-12 09:03 AM EDT (US) hey guys i was wondering if theres any mods that bring back the old AoE 2 gameplay from medievil times and . The Britons team bonus is also helpful as it aids in spamming Cavalry Archers faster. Stupid China. Their Monks are among the worst of all civilizations, and their defensive structures are not great either. gold) However, mangudai are really good at killing high value units and infantry without putting themselves at risk, so the trick is to keep them from dying too much once you have a decent group of them running around fighting while you get your siege force up. They're just flat out amazing. Don't you just hate it when China builds a massive wall just to stop you from raiding and pillaging? Players can scout a much larger area of the map in the same time and may thus get an edge over the other team in terms of resource locations, map layout and position of enemy bases. In 1398 he sacked Delhi, murdering 100,000 inhabitants. Players can Mongol flush with 22 population and then create one or two stables (one will work if the wood is tight), this flush will be mostly a standard scout rush with the only difference that the player will have more line of sight for those units allowing to prevent ranged attacks from archers as they can spot them at a longer distance. All photos and videos related to Age of Empires II were created under Microsoft's "Game Content Usage Rules" using assets from Age of Empires II, and it is not endorsed by or affiliated with Microsoft. A well-crafted and complete title, capable of offering exactly what one expects from a modern RTS. The Fast Castle into Boom, one of the best beginner build orders for closed maps. This is due to their higher Rate of Fire which greatly improves the effective damage output of not only Cavalry Archers, but also Mangudai, which in particular is arguably the best unit in the late game. Try to fight with a Mongol army? It's format is heavily inspired by Philippe le Bon's work in Age of Empires 2 HD, so I decided it was fitting to . Turks artillery for a longer range and Houfnice upgrade for Bohemians could help with the survival of BBCs. Notice than some of the civs dont even get a unit in bold. Boyars have an amazing performance against Hussars, just taking 1 damage from them! It took me a while to gather all information and present it to you in an understandable way. Britons Longbowman, with their 11 attack and 12 range, can be an issue for Mangudai, and hurt badly Hussars before they cover the gap. Its likely that the Onager will only have the chance to shoot once, before Mongols melt it. Mangudai become in handy very well when the opponent is trying to attack with siege weapons. One of the main weakness of the Mongols is their mediocre defense. They can upgrade them fully but they lack bombard cannons. In the Notes column I added the strat to follow: And all of this started when someone asked if Turk or Tatar HCA were better against Mongols! The difference can be huge and may become the result of killing a treb or not: Now well get to the knight-line. This lets them hold off on Farming long enough to buy Horse Collar so they have efficient farms, and they can also use it to help fuel a Scout rush, being able to afford Bloodlines and even Forging. The straight archer build will allow you to harass an opponents wood and wall lines and allow you to begin massing archers to make a critical ball of crossbowmen. Create an account to follow your favorite communities and start taking part in conversations. The Huns also complement the Mongol army with their heavy cavalry and cheaper Cavalry Archers. To execute this tactic, the player must upgrade their Scout Cavalry to Light Cavalry as soon as possible, create some Archery Ranges for their Cavalry Archers, and research all the required blacksmith and university technologies for improving those units. You should still beware of enemy onagers. They are also much cheaper than Paladins to upgrade, and can chase Mangudai. Unite the fractious tribes of the Mongolian steppe and lead vast mounted hordes to the edges of the known world. Other prominent camel civilizations such as Saracens, Malians, Gurjaras, and Hindustanis can also effectively counter the Mongol cavalry. For more information, please see our Le grand dbat : Le variant Omicron bientt majoritaire, campagne pertur Heavy Cavalry Archers need to be considered here. The Mongols are the only civilization without the Central Asian building set that have access to the. Cavaliers (except Sicilians) and Celt Paladins are less dangerous because of the many less shots for a kill, but here and there we can find a bonus that can become painful for a exchange of units (upgrading Hussar and Mangudai is much more expensive than upgrading Cavaliers even with Stirrups, Farimba, Hauberk or Szlachta privileges). Mixing the upgraded Light Cavalry with the Cavalry Archers is an effective strategy. They have many bonuses that allow them to move fast and hit very hard when used effectively. By Imperial Age, fully upgraded Mangudai and Cavalry Archers have a large enough range that they can be set as "Stand Ground", so they are easier to control and do not run into enemy fire. This is not as effective in earlier ages, as weaker units (such as skirmishers and onagers) can outrange them.The Mangudai is like all archers most effective when used in large masses. When they are fully uppgraded a group of 36 can one shot a fully upgraded paladin with 180 hp! I do like Mangudai as a unit, but the FE buff which made their bonus only apply to rams was absolutely necessary imo. As they have speed boosted siege units through Drill, they have a huge advantage against civilizations with poor defenses, such as Goths, Magyars and Huns. They pretty much have no real weakness. Theyre a bit more difficult to mass, but, if Mongols had the time to upgrade everything, it is supposed that youll also have the time to mass your UUs. Magyar Huszars can replace standard Hussars, and become trash units after researching Corvinian army. To compensate for the nerf, the Mongols were given the Steppe Lancer and Elite Steppe Lancer to add more diversity to their late-game cavalry (which is also trivial to historical accuracy, as the Steppe Lancer is supposed to reflect their nomadic lifestyle). With patch 4.8, Elite Mangudai now have a frame delay of 5. Being a civilization with good early and mid game and able to raid with the use of Scout Cavalry and Cavalry Archers they can defeat civilizations that fare otherwise in open maps like Arabia, especially if starting at Dark and Feudal Age. Serjeants and Champskarls get 8 pierce armor, but that only means soaking a higher number of arrows before dying. Both openings can cripple our economy if not walled correctly. The Mongols have a campaign devoted to their civilization: Genghis Khan. They also have access to all cavalry units and technologies except for the Paladin. They are also great at raiding villagers. This build is of an advanced difficulty and utilises early Feudal. Manage all your favorite fandoms in one place! The use of Battle (or War) Elephants is too situational in 1v1, and should only be considered in closed maps like Arena. They have access to all siege weapons except for the Bombard Cannon, giving them a strong offensive edge. This last advantage also applies for their faster-attacking Cavalry Archers. Skirmishers are the main common counter to Mangudai. Xbows seem the shortest way, since they need most of the techs needed for Mangudai. In general mongols are really fast up to feudal with their amazing hunting bonus so you want to use that most of the time by going very fast into scouts or towers making use of the food or fast up time. It holds over 1000 years of war and economy from Dark Age to Imperial Age. Scouts are a standard build order to learn, but often you find yourself making scouts and being countered by an opponents spearman. Huskarls are also great at soaking arrows, but Hussars are already prepared to deal with them, so Goths should include Halbs on their composition and flood them constantly. As the Mongol siege line rely on movement speed but not on range, increased attack or more resistance, other prominent siege civilizations such as Celts, Koreans, Ethiopians, and Teutons can counter their siege workshop units if they make use of Onagers, Rams and Bombard Cannons (the last for those who have them). Meanwhile they can also tech into Light Cavalry and pick relics with the help of their LOS. I wont delay much with infantry units, because they are mostly shredded by this composition. It is also important to notice that you can in many cases risk losing lots of Hussars to snipe Mongol siege, and Blast Furnace becomes very important in these cases. For more information, please see our Aztecs is a bit more challenge, but can still win due to moving speed of all . By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. You have to scout your enemy and keep checking what they're doing. Also as Onagers are a counter to archers their faster movement speed will be unpleasant for archer based civilizations such as Britons, Mayans, and Vietnamese. Well, I know its been a long post. The loss of Elite Cannon Galleons also hurts their navy a bit. Wagons are also outranged by Mangudai, so theyre less effective. What it essentially means is foreigners. The Mongols then turned west, capturing the great trading city Bukhara on the Silk Road in 1220. I'm glad you liked it, and remember me if this info is useful to you when facing Mangudai , Ngl didn't read this all, but one time I was playing Mongol mirror and my Mangudai Hussar combo got crushed by Camel Skirm Hussar. Units in italics mean that they are not so effective or only situational. Welcome to the AoE2 Strategy Center. The five campaigns revolve around a powerful leader in history: Check the table of contents to begin reading the walkthrough and strategies for each mission. Each civilization in AoE2 has its unique unit with their own strengths and counters. . Attempted invasions of Japan were thrown back with heavy loss in 1274 and 1281. Despite having access to all the infantry upgrades at the Blacksmith, the Mongols have no Halberdiers, which deprives them of a useful late game counter to cavalry and means their infantry is not as strong as it could be, although their ability to create Camel Riders offsets this weakness. You don't go for the Deer in most games because 1 - they might spawn too far thus making your Villagers vulnerable to harassment and 2 - sometimes only 3 Deer spawn and it's not worth the Wood cost. Still unable to produce advanced siege weapons, the Mongols must first kidnap some Chinese engineers. Mongols are also able to perform a Fast Castle just in order to have access to their Cavalry Archers. This page was last edited on 11 August 2014, at 02:21. Mamelukes are still weaker (0 pierce armor), and even with their amazing performance against Hussars, I havent considered them. They also have a better meatshield than Mayans in Light Cavalry. They have many bonuses that allow them to move fast and hit very hard when used effectively. Lets take a look on them. Age of Empires 2 Definitive EditionAge of Empires 2Age of empires The Age of KingsBritonsByzantinesCeltsChineseFranksGothsJapaneseMongolsPersiansSaracensTeut. Genghis' first target is the vastness of China. For this matchup, Hussars and Light Cavalry depend enormously on getting Plate Barding Armor and Blast Furnace to be at least effective when fighting Mangudai. Again numbers and an insane micro will be needed to take a fight like this effectively. Also considering that Mongols have poor defense makes them vulnerable against siege engine attacks.