Once the pirates no longer want you dead and you have at least 2 mil in the bank grab some transports and settle on a planet of your choice. This is unlikely if 4096m+ of memory is allocated to Java; Starsector should never use that much memory, no matter how many mods are loaded. Nice to see (N)exerelin back, good work Histidine. Before the 0.95a update there was an option to disable this at the start, now it's missing. The game feels more dynamic, otherwise its like a static structure on top of a large lore. Mod Troubleshooting Guide (Read BEFORE posting! Hope this guide is useful and takes out all the guesswork for newbies. Starsector 0.95.1a is out! Is there a way to disable most of the 4x factor like the random faction events? For more information, please see our Since my save got corrupted recently I've had no luck in finding good systems for colonization. Nexerelin 2 Ground Combat Galore (Nexerelin update video) (Starsector) Top Guides 311 subscribers Subscribe 402 Share 15K views 1 year ago In this video we go over the many features and updates. or say "don't steal my organs! Quote from: Crimson Sky Gaurdian on October 30, 2019, 01:06:47 PM, Quote from: Crimson Sky Gaurdian on October 30, 2019, 04:52:42 PM, Quote from: boggled on November 01, 2019, 02:49:19 PM, Quote from: dk1332 on November 01, 2019, 10:08:08 PM, Quote from: Crimson Sky Gaurdian on November 02, 2019, 05:46:41 AM, Re: [0.9.1a] Player Station Construction (v1.0.0), Quote from: Grizzwold on November 05, 2019, 02:22:39 PM, Re: [0.9.1a] Player Station Construction (v1.0.1). Log in to view your list of favourite games. Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. Cookie Notice Survey Data is a special commodity obtained by surveying uninhabited planets. Privacy Policy. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Will you be raided periodically? . I dunno, I just feel like it adds a layer of complexity and challenge in a way I don't really care about, and in some ways will make me enjoy it less. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). It adds diplomacy, and faction interactions and wars. Better yet, it has a very low amount of documentation on its settings file, so you need to fiddle with the settings constantly as not to get your sectors planets colony-spammed by every faction there is and the npc factions literally spamming invasion fleets on each other. nice try to build your colony and not getting invasion especially while your fraction going to war with other fraction. Other than that it's all upside. For more information, please see our Nex adds alot of stuff that frankly should be apart of the base game. ), Using a lot of mods, keep getting this error, https://bitbucket.org/LazyWizard/version-checker/downloads/vanilla.txt, NullPointerException while going to a bar. Also it allows you to recruit fleets to fight on your behalf. To colonize any planet, the fleet is required to consume 1000 Crew, 200 Supplies, and 100 Heavy Machinery. But at least it should work as soon as I release something. Systems should be within 20 Light-Years of core systems for accessibility bonus and for your own sanity - less time running to the fringes. Is it harder? Im the sort that views complexity as a challenge, as long as the result is a refined and elegant experience. Create an account to follow your favorite communities and start taking part in conversations. Basically follow the above guide. Systems with yellow/orange stars, with moons orbiting a gas giant are ideal as it keeps the planets close together for common defence. Time to stomp some stations with the Rebirth-class. Tested the seed on RC15. You will need to seek permission from, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission or crediting me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. Starsector Nexerelin Colonization. Also destroying war fleets with my tiny group of ships felt great. What about Pirates? I don't really care about creating my own space empire or making insane profits as quick as possible , I mostly play for exploration, but free storage both for equipment and ships, monthly income to balance out officer salaries and an ability to resupply without returning to the core regions is too good to pass up. Reddit and its partners use cookies and similar technologies to provide you with a better experience. All rights reserved. They can also engage in espionage and sabotage, as well as crippling Luddic Path cells on your own worlds for 2-3 years. I see no actual settings in game and I haven't found anything to show how to do this otherwise. Or does the mod forces you to micromanage and babysit your colony by making other factions much more interested in your affairs? Make sure you have enough crew & supplies afterwards to keep your fleet operational. Just make it back by destroying pirate fleets in the core systems (when bounty is active) or going after bases & bounties (when bounty is active), so your colony trade fleets can go get you more money. It used to be called Starfarer. It draws one in. Nex is neither, but it has a scrappiness to it. I came back to the game this week after a long absence. StarSector update 0.95a is here. I don't even bother to take planets and stations over anymore it's so bad. I kinda like it, forces you to stay at the planet and deal with response fleets instead of being able to snipe planets. What were they thinking? Otherwise a conquest fleet will destroy your colony in short order as these are very powerful at times. If your colony attracts an expedition before Phase 1 is complete, just pay off the expedition with 100,000 credits (Intel - Colony Threats - Expedition - Avert Expedition Option), Avoiding Luddic Path CellsThis is the reason to build across 2 separate colonies. Negotiators can be used to try to increase faction rep, but if you're thinking of ambassadors then that's from some industrial mod iirc. How to ColoniseReady 1000 crew, 200 supplies, 100 machinery and click the colonise button. Mainly new items and overall nerf to the planets. The .bat script does not use 'vmparams', so your memory settings are completely ignored if you use it. The additional content is really nice and Easy mode is a comfortable way to explore the new gameplay. It's one of the settings I usually mess with myself; while having the AI colonize places makes some degree of lore-sense . Protip - nexerelin allows you to set colonies to autonomous, and allows you to gift colonies to various factions. If these are vanilla game seeds, great. Phase 4Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. I normally get started the install Nex about half way when I want to start conquering worlds, because I last played in 0.91 and the only way to get a world was saturation bombardment until colonization was possible and that wasn't worth it and had massive debuffs.Nex let me create a galactic empire. Press question mark to learn the rest of the keyboard shortcuts, Inspect my Al Cores? What about Agents? If you hire them before the colony starts, you only pay 10% of their salary (2500 credits per month for the 2-skill administrator). . If it feels like youve got the gist of a winning strategy, then come on up to Nexerelin. I checked the exerelin_config.json but I can't find it or it isn't there. You can turn off the random events for your own faction, idk about others. As title says. http://fractalsoftworks.com/forum/index.php?topic=9175. Uploaded: 23 Feb 2019 . (ArrayIndexOutOfBoundsException), Out-of-memory / heap full crash! If you colonize a planet, put an astropolis in the build quene, then give it away, the astropolis after it's constructed will belong to the faction the planet belongs to, but you will have full control of the astropolis. 2 million if you babysit your colony and do minimal bounties. A lot of things have changed, that effect colonies in starsector 0.95a. Colony Skills or AdministratorsPlan to have at least Planetary Operations 3 (under leadership) for 2 bonus stability. Tried this ^^ and it worked like a charm! By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. Expeditions and pirate raids do not go after your colonies if they are not exporting (unless in a system with someone who is). Domain-tech Comm Relays, Nav Buoys and Sensor Arrays. Author: Histidine. Hum, Scy will need an update on my end to be compatible, since I removed the "Exerelin" check. The Hegemony will send inspectors to check your colonies if you're using AI. tl:drGet nexerelin, but tone down the invasions and colonization HEAVILY before you play. I'll Inspect your organs. 15.91G. in vanilla you can with easily make colony even if you have 100% vengeance relationship with multiple fraction, but not in nexerelin. Press question mark to learn the rest of the keyboard shortcuts. Nexerelin adds a layer of complexity and challenge that the game does need. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Can use some abandoned bases stations for free storage, if not using random core worlds (Nexerelin start option). By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Avoiding Early ExpeditionsDo not build tech-mining, fuel production, turn on free-port or use AI cores. Can you make enemies across the sector and then settle your own colony and expect to be left alone? I suppose after I play vanilla for hundreds of hours and get absolutely bored of it it'll look better for me. Theres definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. A memory leak in a mod is causing Starsector to crash. No. Tired of your colonies fielding crap? The magic number to avoid is 7 per planet.Farming (0) + Heavy Industry (2) + Pristine Nanoforge (4) = 6 < 7Mining (1) + Refining (2) + Fuel Production (2) = 5 < 7Tech-mining, Orbital Works Upgrade, Synchrotrons, AI Cores also generate interest. Thanks so much! I was able to find info across many different posts that helped me succeed, and am consolidating here for the benefit of new players who want a sustainable colony without hordes of expedition fleets chaining them to their colony. We cover, exploration, ship design, combat, colony management, late game ships and combat. So don't be an ass and the bigger factions will leave you well enough alone for the most part. Build up a battle station, heavy batteries, and a patrol HQ on the new colony along with a basic industry and sit back and absorb the income as you explore the rest of the sector in peace as local security beats away the expeditions. and our I'll have to release a Scy update to make it compatible, but in the meantime here's an updated faction file: the current one is lacking a lot of new stuff. Does the owner faction react? By default you can have 2 agents (accessed through the Intel screen). You may choose to build a waystation at any time so you can restock your fleetStability should be at 10 with this set-up, giving you maximum bonuses.Your colony should be making at least 20,000 credits per month during this initial growth phase - never in the red. Probably NGO. It also adds a bunch of weapons and hulls that I couldn't play the game without. Catch me at https://www.twitch.tv/fen_muirGame: http://f. Not only do you need to hunt down planets to colonize; but you also need to constantly feed commodities and credits into them to upgrade and maintain them, it's not something for noobies. Catch me at https://www.twitch.tv/fen_muirGame: http://fractalsoftworks.com/Game Wiki: https://starsector.fandom.com/wiki/Starsector_WikiP. The people that hate you will come for you. Oh well. I'm streaming now! Installing Nexerelin and a host of graphics/weapons/factions/ships mods has made the game leagues more awesome and for a few months I couldn't get enough. Microsoft Windows 10 LTSC. Really? Colonization is a fairly simple process; the player is required to simply find a planet, survey it, and put down the required crew, supplies, and heavy machinery to colonize the planet. It implements 4X-style gameplay with faction wars, diplomacy and planetary conquest. Found the error in the logs. Wish pirates had better stuff, that you might want to use even? I think specifically in the nexerelin thread, there is discussion about it. Since you're going to be raided anyway, build Refining on the other colony so your mined ores can be refined and the metals can be sent to your industry to build ships - reduces upkeep. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Find a nice low-HR planet to host heavy industry once you're ready, and nest your production in that system so you're not running around chasing pirate bases every five seconds (more bases to stomp if your bases are spread out). Yea you won't be making mad cash, but if you didn't pick 400% hazard planets you'll still make profit. How would one disable vsync in the starsector and java .exe? Nexerelin adds a layer of complexity and challenge that the game does need. It's not the same map. I recently replayed Starsector and was overwhelmed by the new colony mechanics. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. (OutOfMemoryError), Turret cover crash! Save game crash / corruption! It's so boring not having a conquer-the-Sector mod atm. Install hundreds of mods with the click of a button. Sometimes they send out colonization missions and found colonies in new sectors they hadn't even been in before. With the new update 0.95.1a, I wanted to let everyone know that this world seed and the others in the edited section still works. Best thing about Nex, it adds alot of content to the game. Big thing however, you must not be hated by any faction other than the luddic path. Also Remnant farming for. Choose your faction (or establish your own) and dominate the Sector! The current one is the support one, making it nigh impossible to fight properly. We praise everyday that mod author plays the same game as we do. Because they're currently, well they seem high for the sake of being high, let's leave it at that. Do you want massive Fleet battles? In \Starsector\mods\Nexerelin\data\config\settings.json you can lower the value of nex_expeditionDelayPerExistingColony. I do this if I'm not ready, say, for the Tri-Tachyon to be wiped out by the Hegemony just yet. Having strong sector defense (patrols, military command, starbases, ground defenses) becomes essential if you're going to make a lot of enemies. starsector nexerelin colonizationmostar bridge jump injuries. Edited the title and fixed a few grammatical errors here and there and added new info. I've played Vanilla for about 20 hours and found the fact that core worlds remain static a bit of a mood killer, so I decided to install Nexerelin. Planet descriptions can change as territory is won and lost (in development), Befriend pirates to lower the effects of their activity on your colonies. This world seed is vanilla only however I believe you can still use it with Nexerelin mod if you don't randomize the worlds or have Prism freeport option enabled. It feels a bit like cheating, but in my current game I can't find a half decent system to colonize with about 70% of the map surveyed. A good indication of this happening is if you get a random out-of-memory or GC limit overhead crash in the campaign if you leave it running for long enough. Absolutely not. I didnt even bother with an unmodded game and went straight of Nexerelin, Ruthless Sector, and some other mods to buff up the realism/difficulty. Starting templar ship really needs to be the _sal variant. It used to be called Starfarer. It definitely does, as evident by the Settings.json, alas as to how it does, that is a mystery to me. (OutOfMemoryError). I've been playing Nex for a few weeks on Easy and I wouldn't say it's that much more difficult, really. Go HAM on the mods though, it's A WHOOOLE NEEEEW WOOOOOOOORRRRLD!~, Tell me Player, when did you last let the storms deciiiide?~, Mods can open your eeeeeyes, take you wonder by wooonder!~, Sneak over, sideways, and under, to deliver drugs tonight!~, None can tell you "no, don't loot me bro!" This gives them back a foothold in the game. Is it possible to add volatiles mining stations around gas giants? Here's the error: That sounds really nice, how does it work around worlds you don't own? Is the mod turn on in the launcher? Upgrade military base to High Command for 150,000 credits so heavy defence fleets spawn. I really should have split this guide up. Create an account to follow your favorite communities and start taking part in conversations. Privacy Policy. The game needs its dynamic colonization and invasion mechanics, but with the base settings, you will get screenfulls of invasion fleets that will overrun everything you have that have no cost to the computer faction and get conjured into being from thin air. This is a guide to the Starsector mod called Nexerelin which adds 4x gameplay. The people that hate you will come for you. How do factions handle the "freedom" the mod gives them? They were around in 54 and especially in 62! Uploader: Histidine. Otherwise it's a very very fun mod and surprisingly nice in the early game as well (as long as you don't anger any big power before founding a faction), citadels are a btch to fight if they come in swarms. It used to be called Starfarer. The game functions all the better for it, and punishes you for screwing off while your allies are getting ganked. Cells spawn because Technology/Industrial activities generate interest. hi um GraphicLib is not downloding as a .zip help pleas! [0.95.1a] Terraforming and Station Construction (v8.2.1), Topic: [0.95.1a] Terraforming and Station Construction (v8.2.1) (Read 726681 times). Diplomatic victory: You are friendly or better with every faction. Factions in Nexerelin create colonies on planets with surveys you sell them, and if you don't sell them any they will colonize planets in their own solar systems. Good planet seeds for use w/ mods. Overhauls. So, if free port is off and you're not exporting drugs/organs, and you did not build a cash industry, your colony will be ignored save for the occasional AI inspection if you are using cores.