By continuing to use Pastebin, you agree to our use of cookies as described in the. How to download: 1) Click the download button. 14 min ago Pastebin is a website where you can store text online for a set period of time. | 12.67 KB, C++ | | 1.43 KB, We use cookies for various purposes including analytics. | 1.51 KB, JSON | | 1.31 KB, JSON | local nikopez = Instance.new("ScreenGui"), nikopez.ZIndexBehavior = Enum.ZIndexBehavior.Sibling, local exflabel = Instance.new("TextLabel"), exframe.BackgroundColor3 = Color3.new(1, 0.0941177, 0.0941177), exframe.Position = UDim2.new(0.0218181908 * (tabs*5), 0, 0.0418994427, 0), exflabel.BackgroundColor3 = Color3.new(1, 1, 1), exflabel.Position = UDim2.new(0.0352941193, 0, 0, 0), exflabel.Size = UDim2.new(0.964705884, 0, 1, 0), exflabel.TextColor3 = Color3.new(1, 1, 1), exflabel.TextStrokeTransparency = 0.40000000596046, exflabel.TextXAlignment = Enum.TextXAlignment.Left, for i,v in pairs(game.CoreGui.nikopez[tab]:GetChildren()) do. --Credits: giantgamingchannel, Bartus2009_Bro, function onKeyPress(inputObject, gameProcessedEvent), if inputObject.KeyCode == Enum.KeyCode.B then, -- Location: Players.Cronizete.Character.BODYGUARDSV2, -- Purchase Here: https://brack4712.xyz/synapse/purchase, --// M = Change Types of bodyguards (Snipers, riflers) Sniper is the default. | 1.37 KB, JSON | It is fairly like the well known mafia or Among Us, however it has its own chips. By continuing to use Pastebin, you agree to our use of cookies as described in the. --Murderer knife animation module, original code from The Mad Murderer, by loleris. mesh_id = "http://www.roblox.com/asset/?id=121944778". 24 min ago | 2.87 KB, C | Ahtoh13131423144235. 36 min ago 36 min ago paste . local camera = game.Workspace.CurrentCamera, local assetlink = "http://www.roblox.com/asset/?id=", local hit_sounds = {"153647516", "153647519", "153647522", "153647526"}, local death_sounds = {"146594640", "146594648", "146457047"}, local h = hit.Parent:findFirstChild("Humanoid"), h = hit.Parent.Parent:findFirstChild("Humanoid"), local head = h.Parent:findFirstChild("Head"), sound_part.Size = Vector3.new(0.2, 0.2, 0.2), s_hit.SoundId = assetlink .. hit_sounds[math.random(1, #hit_sounds)], s_die.SoundId = assetlink .. death_sounds[math.random(1, #death_sounds)], local c_tag = Instance.new("ObjectValue"), if ch[i]:IsA("Hat") or ch[i]:IsA("Tool") then, local hit, hpos = Workspace:FindPartOnRayWithIgnoreList(ray, ign, false), local larm = character:findFirstChild("Left Arm"), local rarm = character:findFirstChild("Right Arm"), coroutine.resume(coroutine.create(function(), while tick() - start <= Settings.Attack_speed do wait() end, dg_soundobj[nm][math.random(1, #dg_soundobj[nm])]:play(), tool.Selected:connect(function(mouse) --Default, Idle1, Idle2, Attack1, Attack2, if not running or anim_equip > 0 then return end, if tick() - attack_perform <= Settings.Attack_speed then return end, local conn = rs.RenderStepped:connect(function(), anim_equip = math.max(0, anim_equip - (delta / Settings.Equip_time)), elseif tick() - attack_perform <= Settings.Attack_speed then, Animate("Attack" .. attack_type, (tick() - attack_perform) / Settings.Attack_speed), elseif tick() - idle_perform <= Settings.Idle_speed then, Animate("Idle" .. idle_type, (tick() - idle_perform) / Settings.Idle_speed), if tick() - last_action >= idle_rand then, tool.Deselected:connect(function() running = false conn:disconnect() end). Frame.BackgroundColor3 = Color3.new(0,0,255); Frame.BackgroundTransparency = 0.20000000298023, if (bp:FindFirstChild("Knife") or char:FindFirstChild("Knife")) then. {{0.3, 2}, 0, CFrame.new(0.4, -0.201, 0.2) * CFrame.Angles(-0.524, 0, 0.872), CFrame.new(-0.201, 0, 0) * CFrame.Angles(-0.175, -0.175, -0.262), CFrame.new(0, -0.95, -0.801) * CFrame.Angles(-1.571, 0.523, 0)}. | 1.31 KB, JSON | Prev Previous [INFECTED 2! math.sin(math.rad(tick() * 90 * shake_freq)) * move_amm * shake_amp[1], math.abs(math.sin(math.rad(tick() * 90 * shake_freq)) * move_amm * shake_amp[2])), local p_distance = (head.Position - mouse.Hit.p).magnitude, if p_distance == 0 then p_distance = 0.0001 end, local p_height = mouse.Hit.p.y - head.Position.y, view_angle = math.deg(math.asin(math.abs(p_height) / p_distance)) * (math.abs(p_height) / p_height), local looking_at = cam_cf * CFrame.new(0, 0, -100), local view_angle2 = math.deg(math.atan2(cam_cf.p.x - looking_at.p.x, cam_cf.p.z - looking_at.p.z)) + 180, v_delta1 = math.abs(view_angle - last_va), local va_check = {math.abs(view_angle2 - last_va2), 360 - math.abs(view_angle2 - last_va2)}, dir2 = (view_angle2 - last_va2) / va_check[1], view_velocity[1] = view_velocity[1] / (1 + (delta * anim_p.aim_retract)), view_velocity[2] = view_velocity[2] / (1 + (delta * anim_p.aim_retract)), local calc1 = v_delta1 * dir1 * anim_p.aim_amp, view_velocity[1] = view_velocity[1] + (math.min(anim_p.aim_max_change, math.abs(calc1)) * (calc1 / math.abs(calc1))), local calc2 = v_delta2 * dir2 * anim_p.aim_amp, view_velocity[2] = view_velocity[2] + (math.min(anim_p.aim_max_change, math.abs(calc2)) * (calc2 / math.abs(calc2))), view_velocity[1] = math.min(anim_p.aim_max_deg, math.abs(view_velocity[1])) * (math.abs(view_velocity[1]) / view_velocity[1]), view_velocity[2] = math.min(anim_p.aim_max_deg, math.abs(view_velocity[2])) * (math.abs(view_velocity[2]) / view_velocity[2]), local curr_anim = PlayAnimation(anmtp, anmst) --left, right, weapon, wep trans, --curr_anim = {Animations.Default[1][3], Animations.Default[1][4], Animations.Default[1][5], 0}, local chestCF = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(math.max(-rot_amplitude_chest, math.min(rot_amplitude_chest, view_angle)) + 90 + breathe), 0, 0), weld1.C1 = (chestCF * curr_anim[1] * CFrame.new(0, -0.5, 0)):inverse(), weld2.C1 = (chestCF * curr_anim[2] * CFrame.new(0, -0.5, 0)):inverse(), weapon_parts[1].Transparency = curr_anim[4], weld3.C1 = (CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.max(-rot_amplitude_head, math.min(rot_amplitude_head, view_angle))), 0, 0) * horse_cf):inverse(), weld3.C1 = (CFrame.new(0, 0, 0)):inverse(), if (head.Position - camera.CoordinateFrame.p).magnitude < 3 then, local cam_cf = camera.CoordinateFrame * CFrame.Angles(math.rad(90 + (breathe / 2) - view_velocity[1]), 0, math.rad(view_velocity[2])) * arm_shake * anim_p.cam_offset, cam_welds[1].C1 = (torso.CFrame:inverse() * cam_cf * CFrame.new(-1.5, 0, 0) * curr_anim[1] * CFrame.new(0, -0.5, 0)):inverse(), cam_welds[2].C1 = (torso.CFrame:inverse() * cam_cf * CFrame.new(1.5, 0, 0) * curr_anim[2] * CFrame.new(0, -0.5, 0)):inverse(), cam_welds[3].C1 = (curr_anim[3]):inverse(), weapon_parts[2].Transparency = curr_anim[4], if inputObject.KeyCode == Enum.KeyCode.N then, repeat wait() until player.Character.Humanoid, local humanoid = player.Character.Humanoid, --game.Players.LocalPlayer.Character.Shirt.ShirtTemplate='rbxassetid://473465498'. 32 min ago Mm2| script Unlock All Knife & gun - YouTube 0:00 / 3:28 Mm2| script Unlock All Knife & gun RicoGames 56 subscribers Subscribe Share 4.3K views 7 months ago script. We shared this easy-to-use hack publicly on the ubuntu pastebin site! Most OP MM2 Script (Free Pastebin) Vee YouTube 92 subscribers Subscribe 27 Share 2.1K views 1 year ago In this episode, I will be teaching you how to get an OP SCRIPT GUI for free in. 36 min ago Dev Z Scripts 41 subscribers Subscribe 5.2K views 2 years ago Dont mind my Low fps I Need To Change Some Settings Script:. By continuing to use Pastebin, you agree to our use of cookies as described in the. | 8.09 KB, C++ | pez:addButton("espsettings","Show dropped gun",toggleespgun); pez:addButton("items","Tp coins",toggletpcoins), pez:addButton("items","Tp gun",toggletpgun), pez:addButton("movement","Noclip",togglenoclip), pez:addButton("movement","Fly",togglefly), pez:addButton("movement","Fast",togglefast), pez:addButton("movement","Highjump",togglejump), pez:addButton("movement","Tp to lobby",tplobby), pez:addLabel("credits","nikoo","niko#1809"), print("mm2 script by niko#1809 / lekolar2 ;)"), for i,v in pairs(game.Players:GetPlayers()) do, if (pez:itemExists("playerlist",v.Name)) then, pez:addColoredLabel("playerlist",v.Name,v.Name,Color3.new(255,0,0)), pez:addColoredLabel("playerlist",v.Name,v.Name,Color3.new(0,0,255)), pez:addColoredLabel("playerlist",v.Name,v.Name,Color3.new(0,255,0)), if (x == 200) then pez:removeTab("credits"); else x = x + 1; end, for i,v in pairs(workspace:GetChildren()) do, if (v:FindFirstChild("CoinContainer")) then, for w,g in pairs(v.CoinContainer:GetChildren()) do. if value == "Value" or value == Ammo.Value then, Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value.."", local Num = math.floor(i * MaxAmmo + 0.5), if vPlayer == nil or vPlayer:findFirstChild("PlayerGui") == nil then, Text.BackgroundColor3 = BrickColor.Black().Color, Text.BorderColor3 = BrickColor.White().Color, Text.Position = UDim2.new(0.15, 0, 0.825, 0), Text.TextColor3 = BrickColor.White().Color, Tool.Unequipped:connect(onUnequippedLocal), Tool.StoredAmmo.Changed:connect(on2Changed). 19 min ago 19 min ago The *BEST* MM2 Script! {{0.55, 2}, 0, CFrame.new(0.2, -0.5, 0.2) * CFrame.Angles(-0.14, 0, 0.698), CFrame.new(-0.201, 0, 0) * CFrame.Angles(0, 1.221, -0.175), CFrame.new(0, -0.95, -0.801) * CFrame.Angles(-1.746, 1.221, 0.174)}. | 12.67 KB, C++ | TWEET. 14 min ago Create a dummy, try setting position and angles of limbs and the weapon, save CFrame data to code. {{0.15, 2}, 0, CFrame.new(0.4, -0.201, 0.2) * CFrame.Angles(-1.048, 0, -0.524), CFrame.new(-0.5, -0.201, -0.101) * CFrame.Angles(0.523, 1.396, -0.873), CFrame.new(0, -0.95, -0.801) * CFrame.Angles(-1.571, 0, 0)}. VDOMDHTMLtml> MM2 OP SCRIPT - Pastebin.com Pastebin.com is the number one paste tool since 2002. paste . 32 min ago -- Thanks for SonicUnleashedXY & Manofthelol for this script. Coin Script: game.Player. 16 min ago Pastebin is a website where you can store text online for a set period of time. -- To remove the orginial script just go into shooter & right at the bottem you will see something like this: -- script.Parent.Tool.Name = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value.."". | 1.50 KB, JSON | (PLAYER).Data.KnifeSkin.Value=(NameOfKnife Skin), Gun Script: game.Player. CFrameTrans(animd[trans_from][5], animd[trans_to][5], trans_amm), num_trans(animd[trans_from][2], animd[trans_to][2], trans_amm). The Murder Mystery 2 Script is very useful Roblox Murder Mystery 2 is a popular horror game created by Nikilis that is based on a Garry's Mod game mode called Murder. 33 min ago 4) Close the ad window and click the download button again. Roblox Murder Mystery 2 Script/Hack Gui | Knife Mods, Gun Mods, Esp + More | (2021 PASTEBIN) - YouTube 0:00 / 8:32 Roblox Murder Mystery 2 Script/Hack Gui | Knife Mods, Gun Mods, Esp +. https://discord.gg/rcnujV4", JoinDiscordSever.TextColor3 = Color3.new(0, 0, 0), TpCoins.BackgroundColor3 = Color3.new(0.0588235, 0.0588235, 0.0588235), TpCoins.Position = UDim2.new(0.0148975793, 0, 0.182713121, 0), TpCoins.MouseButton1Down:connect(function(), for i,v in pairs(game.Workspace:GetChildren()) do, local s = v:FindFirstChild("CoinContainer"), local e = game.Players.LocalPlayer.Character:FindFirstChild("LowerTorso"), c.CFrame = game.Players.LocalPlayer.Character.LowerTorso.CFrame, game:GetService("RunService").RenderStepped:Wait(0.7), SpamSheriffGun.BackgroundColor3 = Color3.new(0.0588235, 0.0588235, 0.0588235), SpamSheriffGun.Position = UDim2.new(0.260707647, 0, 0.182713121, 0), SpamSheriffGun.Size = UDim2.new(0, 125, 0, 50), SpamSheriffGun.Font = Enum.Font.GothamBold, SpamSheriffGun.Text = "Spam Shoot Sheriff's Gun (Sheriff Must Have Gun Equipped)", SpamSheriffGun.TextColor3 = Color3.new(1, 1, 1), SpamSheriffGun.MouseButton1Down:connect(function(), Test.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui"), Frame.BackgroundColor3 = Color3.new(1, 1, 1), Frame.Position = UDim2.new(0.5, 0, 0.930000007, 0), Frame.Size = UDim2.new(0.150000006, 0, 0.115000002, 0), Use.BackgroundColor3 = Color3.new(1, 1, 1), Use.Position = UDim2.new(0.5, 0, 0.930000007, 0), Use.Size = UDim2.new(1, 0, 0.550000012, 0), Use.Style = Enum.ButtonStyle.RobloxRoundButton, Msg.BackgroundColor3 = Color3.new(1, 1, 1), Msg.Size = UDim2.new(1, 0, 0.400000006, 0), for _,v in pairs(game.Players:GetChildren()) do, return v.Backpack:FindFirstChild("Gun"), v, elseif v.Backpack:FindFirstChild("Revolver") then, return v.Backpack:FindFirstChild("Revolver"), v, elseif v.Character:FindFirstChild("Gun") then, return v.Character:FindFirstChild("Gun"), v, elseif v.Character:FindFirstChild("Revolver") then, return v.Character:FindFirstChild("Revolver"), v, local c = (plr.Character.HumanoidRootPart.CFrame * CFrame.new(0.7,1,-4)), tool.KnifeServer.SlashStart:FireServer(0,c.p), BringGun.BackgroundColor3 = Color3.new(0.0588235, 0.0588235, 0.0588235), BringGun.Position = UDim2.new(0.260707647, 0, 0.358111739, 0), BringGun.TextColor3 = Color3.new(1, 1, 1), BringGun.MouseButton1Down:connect(function(), game.Workspace.GunDrop.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(2,0,0), UnlockWorkspace.BackgroundColor3 = Color3.new(0.0588235, 0.0588235, 0.0588235), UnlockWorkspace.Position = UDim2.new(0.506517708, 0, 0.358111739, 0), UnlockWorkspace.Size = UDim2.new(0, 125, 0, 50), UnlockWorkspace.Font = Enum.Font.GothamBold, UnlockWorkspace.Text = "Unlock Workspace", UnlockWorkspace.TextColor3 = Color3.new(1, 1, 1), UnlockWorkspace.MouseButton1Down:connect(function(), GodMode.BackgroundColor3 = Color3.new(0.0588235, 0.0588235, 0.0588235), GodMode.Position = UDim2.new(0.754189968, 0, 0.358111739, 0), GodMode.MouseButton1Down:connect(function(), game.Players.LocalPlayer.Character.Humanoid:Remove(), Instance.new('Humanoid', game.Players.LocalPlayer.Character), Btools.BackgroundColor3 = Color3.new(0.0588235, 0.0588235, 0.0588235), Btools.Position = UDim2.new(0.506517708, 0, 0.182713062, 0), Btools.MouseButton1Down:connect(function(), H = Instance.new("HopperBin", Player.Backpack), Esp.BackgroundColor3 = Color3.new(0.0588235, 0.0588235, 0.0588235), Esp.Position = UDim2.new(0.754189968, 0, 0.180435181, 0), Esp.Text = "Enable Esp Sheriff = Blue Murderer = Red", --Made by !!