This also reduces your base fatigue rate by a good amount, meaning that you avoid the horrendous tired debuffs for longer. If you don't want to use the skill don't bother, but id encourage anyone to use this skill as much as possible. Why the hell did i think writing this was a good idea this took like an hour fuck AAAAAAAAAAAAAAAA. -30% exp for weapons but +35% exp gain from fast learner = 5% net gain for weapons, PLUS 35% increase exp gains on all other skills (carpentry, aiming/reloading, etc. New comments cannot be posted and votes cannot be cast. Axe and long blunt boosted, 2 great weapon choices. 2- Not directly harmful, but either a bit too expensive or too situational to be worth using. After about a week in-game you wont be struggling from this anymore. I wouldn't say its a must have, but if you have 6 points to spare its worth considering. In order to survive, you do have to put in a little more effort, but you earn more points in return. Slow reader: 3/5. But even then, you dont have to read books too often when you are leveling your character. You can diet your way down to a healthy weight fairly easily, but it prevents you from taking + fitness traits, and reduces your fitness by 2. Leveling farming is kinda easy, just read a farming book and collect the crops. If anything the two numbers should be swapped, but as knowing how they work and having experience with the game, I'd put them more at like graceful 3 inconspicuous 2. Stress from being bloody is annoying and can be an issue unless you have a lot of water collectors or are set up by a river. Waste of one point. Organized: 3/5 if not 4/5. And disease can be avoided by spacing out crops. ._2a172ppKObqWfRHr8eWBKV{-ms-flex-negative:0;flex-shrink:0;margin-right:8px}._39-woRduNuowN7G4JTW4I8{margin-top:12px}._136QdRzXkGKNtSQ-h1fUru{display:-ms-flexbox;display:flex;margin:8px 0;width:100%}.r51dfG6q3N-4exmkjHQg_{font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;-ms-flex-pack:justify;justify-content:space-between;-ms-flex-align:center;align-items:center}.r51dfG6q3N-4exmkjHQg_,._2BnLYNBALzjH6p_ollJ-RF{display:-ms-flexbox;display:flex}._2BnLYNBALzjH6p_ollJ-RF{margin-left:auto}._1-25VxiIsZFVU88qFh-T8p{padding:0}._2nxyf8XcTi2UZsUInEAcPs._2nxyf8XcTi2UZsUInEAcPs{color:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColor)} Some people don't care though hence why in the middle at 3/5. How good this is, is up to you. I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight (uncertain, but open to others testing) Underweight Unfit Very Underweight Weak Community provided temporary traits: However, there are a ton ofboth positive and negative traits to choose from. I tested it and i dont think organized applies to the player's inventory. Good with adrenaline junkie, but panic can really screw you over in combat. 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It is 99% the answer to all these posts. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? Conspicuous: 3/5. As its an RPG game you are developing your own story, so play as you wish. Of course, some are rendered irrelevant by the extreme end game: Slow reader is not . Maybe 5/5 Simply because it's the only trait that gives nimble. Many argue that players can remove the Out of shape trait as long as they exercise regularly and increase their fitness. This one is pretty easy to mitigate by simply eating a lot of food once you are playing the game. Unless youre able to set yourself up well with vehicles, gas, weapons and meds before you die; youre going to have to do the early game grind all over again. Because of this I'd personally put it at 2, but I won't dispute a 3 too much simply because for whatever reason other people somehow find it to be useful. You are correct. Luckily this is manageable as long as you have a steady supply of cigarettes. Privacy Policy. Kinda boring to sit through, though. For experienced players this can actually be a positive-ish trait once you get past the early game. This one may be a no-go for you and I can understand that. 50% lower item transfer time is not only convenient for day to day living, but also really helps out when looting surrounded by zombies. The XP boost to nimble is great, as it levels extremely slowly on its own. I went with light eater just because I figured it'd be fewer distractions, but as a result I've found I have to overeat anyway to maintain calories. Aside from exhaustion, sleepiness is the biggest danger as the more tired you get, the more your perception decreases. First Aid is such a brokenly bad skill it shouldn't even be in the game currently. Just watch life and living and read books for the first week to level cooking. lose = to misplace or get rid of something ("How did you lose the keys?"). Because of this, it's an easy +4 points that can be used to get an extra positive trait. Related: Best Positive Traits in Project Zomboid Build 41. Speaking of underweight as a negative trait.. Basically anything you can put stuff in to. Seriously, getting both of these will be a slog at the start but thanks to the new exercise system introduced into the Build 41 version of the game you can get your fitness level up by utilizing it. Becomes a less of an issue with fast learner, but having high levels in weapon skills is essential for combat. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Waste of points. ._3bX7W3J0lU78fp7cayvNxx{max-width:208px;text-align:center} I would put Keen Hearing way higher. You will wake up close to tired. You can really live without this one, 6 points is costly too. To stop crashing all the time, drive slower. Handy: 5/5 literally the only trait to give Maintenance, AND the only trait to give Carpentry. 142. ._2cHgYGbfV9EZMSThqLt2tx{margin-bottom:16px;border-radius:4px}._3Q7WCNdCi77r0_CKPoDSFY{width:75%;height:24px}._2wgLWvNKnhoJX3DUVT_3F-,._3Q7WCNdCi77r0_CKPoDSFY{background:var(--newCommunityTheme-field);background-size:200%;margin-bottom:16px;border-radius:4px}._2wgLWvNKnhoJX3DUVT_3F-{width:100%;height:46px} For that reason, I always take thin skinned and just pray for the best. Also makes vehicles louder. Inconspicuous and Graceful: you probably didn't look into how these work. Probably bugged in the current patch but right now testing has found it to literally have no effect on anything. Check near gas stations and inside residential homes and youre bound to come across some cigarettes to sate those smoker cravings. Avoid. The bonus to crafted structures is nice too but not a major selling point. Water is very easy to find, not worth 6 points, stops you from taking high thirst. Many months ago I did a list on my top 10 best traits in Project Zomboid. 4 points, too. Categories Community content is available under CC-BY-SA unless otherwise noted. When you're trying to coral zombies, Keen Hearing let's you see how far zombies are following behind you without having to constantly spin around and risk having the slow down let them catch you. 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