In the 2.0.0 update for Smash Ultimate, learning how to short hop was made even easier. Other than that, he is not an agile character on the ground and aerial both. Obviously, Luigi is far from being useless overall, and if the Green Missile is his rock bottom then the Super Jump Punch is definitely his redemption. Ultimate (SSBU) with us!. . The downside with the fighter is that he is lightweight and has a pretty bad grab range. Villager has an above-average knockback attack, and he can KO an enemy if the percentage is more than 55%. The Animal Crossing duo are good examples of this.
Smash Ultimate Tier List: Best Characters [Mar. 2023] This guide is all about Jigglypuff. Just take a look at a tournament from locals to majors and youll see a large amount of representation of Palutenas, R.O.B.s, Roys, and Wolfs. We recommend picking up other characters first before trying to learn one of these or else youll risk missing out on some core fundamentals. Replacing trophies and stickers with spirits was quite a controversial move, particularly as they no longer come with a little flavor text describing the character they represent. , 2023 eXputer. With Kazuya and patch 12.0 dropping, we've seen yet another character in the Super Smash Bros . HawkPunch 5 yr. ago. This tier has a mix of characters that are on the rise but still a bit unproven, characters that used to be in A-tier (or higher) but have been falling out of favor, and characters that have shown flashes of brilliance but just dont have the resume yet.
Last edited on October 23, 2022, at 07:47, https://www.ssbwiki.com/index.php?title=Jump&oldid=1735824, the top and left buttons on single Joy-Con (left), However, for multiple aerial jumps, the game encodes jump. Genshin murder mystery.
The best Super Smash Bros Ultimate Spirits and how you can - gamesradar Each player has a percentage meter which rises when they take damage; characters become easier to knock into the air or out of bounds as the percentage increases. Let's see how a crazy setup can lead to Kirby covering the height of Final Destination over 20 times with his jumps in Super Smash Bros. Ultimate.1080p 60fps. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams. Create the ultimate fighting robot and battle your way to the top of Megabot Battle Arena! However, Lucario is a pretty weak fighter without his Aura and higher percentage buildup. If youre a veteran, these wont offer that much value to you. Also, Kirby does not have decent range while attacking an enemy. For DI out, you jump the same directions as no DI, but then you wait a little bit, and fastfall back air. Lastly, note that due to Smash Ultimates massive cast, the characters are NOT ranked within their tiers, but are instead ordered by their difficulties. Lastly, we want to explain our difficulty ratings. This puts the fighter at a severe disadvantage in a location with only one gatherable resource. Other than that, the fighter also has a good recovery, making him overall a better fighter. The most basic type is a standing jump, which is a jump without any other inputs. Jump force is measured in units per frame. However, they have at least one or two flaws, so they are not the absolute best in the game. Smash Bros Ultimate ModsPichu - A de-cloned Pichu, returning from Smash Bros. Geno - A fan favorite from Super Mario RPG makes his Smash Bros. HugS gives his insight and tips on how to attack . The ranking of all Smash Ultimate heroes closely depends upon all-around strength and balance showcased at different instances in the competition. 1. Just like the grounded jump, double jumping is achieved by hitting up on the Control Stick or hitting the jump button. They also do not offer much to the table, and mastering their moveset and setups to beat the fighters of higher tiers is a challenge. Mewtwo has above-average agility, which is evident from its incredible dash speed and air dodging. She can buff her damage whenever she inks an opponent and later deals extra damage. One of the few good things about King K. Rool is that, like Bowser, he too has the highest weight in Super Smash Bros Ultimate. Ultimate based on their full hop jump height. However, managing both fighters on the fly requires skill and control, which can sometimes become frustrating. 66 comments. Stay in the center. Honestly, you can grab this spirit pretty . Moreover, Donkey Kong does not have any projectile-based attacks whatsoever. All jumps have 2 performable variants. The clown car is not a part of bowser Jr. Clown car sold separately. Characters with faster jump squats will leave the ground earlier, and can transition between their air and ground games easier; however, depending on the control scheme, the player may find it more technically demanding to perform short hops or up smashes.
List of major Super Smash Bros. Ultimate tournaments His down aerial does a Meteor Smash attack on an enemy. Most of his attacks have minimal ending lag, which is perfect for chaining more combo attacks. 9 Ridley: Plasma Scream. Terry is a heavyweight fighter in the A-rank Smash Ultimate tier list. However, the Buster Sword allows the fighter to deal a ranged attack as well. There are a few ways you can unlock Spirits in Smash Bros. Captain Falcon is yet another great fighter in the A-rank smash bros ultimate tier list. He has got a good variety of combos on the ground and in the air both. All the fighters that come in the B-tier category perform more or less close to A-tier characters. There are over 100 stages to choose from in Super Smash Bros. Wolfs blasters fire a laser that has a long duration and lands a powerful attack. Mii Swordfighter is an average fighter in the C-rank Smash bros Ultimate tier list. Due to his very high weight, Wario has good survivability as he is not that easy to knockback. Pyra is a heavy hitter fighter whose basic to advanced attacks are powerful, but they slow the fighter down. 6% (hit 1), 10% (hit 2) (held-far) (Hook Inazuma kick). We will update the SSBU tier list as soon as new fighters join the roster and we get hands-on experience. They have complex combo mechanics, and most, if not all, attacks are not effective as well. Doodleman999 4 yr. ago. He has an above-average zoning playstyle as well.
Primary Spirits: Rank, Traits, Power, and Slots - Super Smash Bros 25 Most Powerful Super Smash Bros. Ultimate Attacks (And 5 - TheGamer This value is the height that a character will reach within the first 4 frames of their full hop (doesn't affect short hops or air jumps). Because of this, he remains a slow character overall who can become overwhelmed against more mobile fighters, although he does pack a punch when he is in his element. Despite the great usage of the whip for the recovery, Simon does not have a lot of setups to recover. Inkling is another great fighter in the A-ranking Smash Ultimate Best characters. Chrom is a great swordfighter in the game as he has a good combo game and high agility on the ground and aerial. Soras advantage state with his aerials and cancels really sets him apart. He has a rapid-firing blaster to deal ranged damage on an opponent, making him a great fighter at close combat and at range as well. All characters can also jump a second time in midair, providing they are not attacking, air-dodging, helpless, in . Most of the hitboxes are associated with Banjo, while Kazooie does not have one except for Talon Trot. These characters have very simple kits and are super beginner-friendly in terms of skill floor entry. Min Min is great at doing ranged attacks using her ARM attacks.
Data - Jump Height Rankings | Smashboards Smash World Tour 2021 Championship (Ultimate) $75,000.00. Hard characters have an additional level of complication that youll need to figure out for you to succeed with them. The best part about the fighter is that his grab attack can KO an opponent at low percentages. Ultimate Is Already The Best-Selling Fighting Game In The History Of Fighting Games. Smash Bros. is all about celebrating gaming's past, after all. Moreover, he also has a pretty bad recovery if his percentage is not high. Super Smash Bros. Super Smash Bros. Please Help us. Mega Man in Super Smash Bros Ultimate relies heavily on projectile-based attacks. Esports, short for electronic sports, is a form of competition using video games. However, their overall damage output, specials, and how they play out in specific scenarios are entirely different. The country needs best transforming robot superheroes as flying elephant robot rampage: grand robot war to dismantle the futuristic robot battle with a win. Other than that, R.O.B can use its Arm Rotor as a reflector as well, just in case the shield is depleted. 6. However, Min Min does not have a decent range at this attack type. Using his Hydro Pump, he covers the vertical distance and the horizontal distance via Shadow Sneak. Due to his low height, he can avoid most of the incoming attacks pretty quickly.
5 Tips for Dominating in Super Smash Bros. Ultimate A jump depends on 3 values: the control stick's vertical position (s), stick multiply (m), and stick add (a). Moreover, Palutenia has also got fast aerial attacks with less landing lag, giving her more time to get out of invulnerable spots. On a Gamecube controller with default controls, that means hitting the X and Y buttons at the same time. A jump is an action that moves a character from the ground into the air. For this reason alone, he is an excellent pick when it comes to zoning opponents. 2 player car games unblocked, Unblocked Games 911 1 on 1 Soccer 1v1.LOL 2048 4th and Goal 2021 4th and Goal 2022 4th of July Baseball A Small World Cup Agar IO Among Us Among Us: Single Player Ball Blast Basketball 2D Basketball IO Basketball Legends .
Top 10 Smash Ultimate Characters with the Highest Jump The Wild Gunmen is to maintain distance. He also does not do well in aerial capabilities due to limitations such as a short jump height and slow double jump. Pikachu is another excellent fighter in the game. Spirits play a key role in Super Smash Bros. Ultimate's story, but they also allow for players to break the game in fun ways.The best Spirit set-up for Sephiroth uses Hades as the primary Spirit . Anyone who is close to Lucas for a few seconds is going to get hit and they will feel it.
Here are the most used Super Smash Bros. Ultimate fighters in the Smash Bayonettas throws can also be connected to smash attacks. His aerial game is more substantial than the ground one. 3%, 3%, 2%, 9%, 3%, 3%, 4%, 1.5%, 1.5%, 5%, 12%. Missing Vowel Minefield: Super Smash Brothers. In general, they either have some of the best results, represent the best movesets in the game, or have the best matchup spreads (usually a combination of all three). Lower body exercises 6. Jul 30, 2015. All characters can also jump a second time in midair, providing they are not attacking, air dodging, helpless, in hitstun, or have used it already. Sora is positioned as somewhat of a zoner with strong anti-air capabilities. Ultimate, but most boil down to . Unfortunately, due to high frames, King Dedede has got a large hitbox that makes the fighter easy to land damage. The biggest, most definitive Smash yet. Ken is an excellent close combat fighter in Super Smash Bros Ultimate. After Steve, hes the most requested banned character. Lucas' most powerful move is arguably the most powerful up smash in the game. Ultimate. He is a heavy fighter in the game, and has the longest grab. He is great at putting pressure on an enemy to get close. If youre purely a Wifi warrior, due note that characters like Zelda, Ganondorf, KK Rool, and Little Mac are noticeably buffed. Using the backward aerial, teleport, and Shadow Ball, the fighter can achieve a good recovery and is difficult to counter. So having a tall full hop means having a tall short hop. Dracula is without a doubt one of the most iconic final bosses in gaming, so it's great to see Smash Ultimate pay its respects. He also has a tether grab; however, it can latch onto the ledges. Ness is an excellent pick for the players who want to pressure opponents consistently. Pichu is the small-sized fighter in Super Smash Bros Ultimate. Despite speeding up the combat, Ultimate leveled the playing field for the different classes, with K. Rool and Bowser not requiring ten hours to perform a jump. Lucinas Dancing Blade move offers a great source of damage dealing and combo starter. Sephiroth, from Final Fantasy VII, uses his iconic sword called Masamune, which is the longest blade in the game. Lucina is another excellent fighter with incredible mobility, disjointed reach, and gives an opponent good pressure. Pilot it to destroy the opponents fighting .
Additionally, he has several fast moves with low startup, moves with long-lasting hitboxes like his neutral and back air, as well as a spike with forward aerial. Something we always want to stress with our tier lists is that in the vast majority of cases, the player will matter more than the character.. At the end of the day, make sure to choose the character(s) that you have the most fun with and will be the most . A good number of his attacks launch the opponent into the air, giving the fighter more opportunities for the aerial game. His counterattack allows the fighter to retaliate. Ryu has got a variety of combo moves to mix up and confuse an opponent. Ultimate, and he brings a solid Final Smash with him. She has a good ground and aerial game, and her grab attack has got a high range. Other than that, he also has a blaster to deal with ranged projectile-based attacks. (hits 3-16), 5% (hit 17), 4% (hit 18, falling), 10% (hit 19, explosion), 53.8% (all hits connect), 1% (hit 1), 3% (hit 2), 2.8% (hits 3-13), 5% (hit 14), 4% (hit 15, falling), 10% (hit 16, explosion), 53.8% (all hits connect). That is pretty much everything you need to know about the Super Smash Bros Ultimate tier list. The major difference between them is the fact that Pit has weaker but more agile and controllable arrows. The first way is by pressing the jump button. The second way is to press up on the control stick/D-pad. Super Smash Bros. If used right, he can confuse enemies using his swift movement speed and combo mix-ups. For most characters the initial height is 0.55 their full hop height, the exceptions being the Ice Climbers at 0.35, Simon and Richter at 0.4, and Pyra and Mythra at 0.56. Genshin Impact Logic Puzzle Quiz. On the bright side, his K.O punches can not be shielded and hit an opponent hard. Rooftop Snipers is a pixel-style shooting game where you have to shoot famous characters off of the roof . It is performed by pressing up on the Control Stick/D-Pad, or by pressing a certain button, which is by default: A few characters can jump more than once in the air: There is a short delay between the jump button being pressed and the on-screen character actually jumping, during which the onscreen character will enter a crouching portion of their jumping animation. Pikachu is not easy to hit. Sonic & All-Stars Racing Transformed is a kart racing video game developed by Sumo Digital and published by Sega.It was released for the PlayStation 3, Xbox 360, and Wii U in November 2012, for PlayStation Vita in December 2012, for Microsoft Windows in January 2013, for Nintendo 3DS in February 2013, and for iOS and Android in January 2014. Immediately following Super Smash Bros. Ultimate's release, King K. Rool near instantly amassed a reputation for being overpowered.While harder to push off the stage, heavy characters historically tend to struggle in the franchise. Since Corrin is a sword fighter, most of his attacks have disjointed hitboxes, giving the fighter more room to continue combo or evade. Other than that, he has very high weight, making it difficult for an opponent to launch King Dedede into the air. The lag on shuriken makes it predictable and easy to perfect shield, the reward is not high unless fully charged, and shadow sneak is far too laggy . For the most part, theyre still seen as being good but hard to make the argument for among the best. The only downside is that Terry must be over 100% percent to use his Super Specials. Use Side + B for this essentially useless move. The resulting jump force formula is (sm)+a-g. This is why launching this fighter into the air or landing a knockback attack is challenging. However, Mii Gunner does not have great close combat setups.
Super Smash Bros Ultimate: The 12 Most Powerful Attacks (And 8 Most Super Smash Bros Ultimate fighters have meteor smash on down smash; Yoshi has it on forward aerial.
Brain-engaging geography map games: learn countries of the world He also has decent vertical and horizontal recovery. Smash Ultimate Summit 3 (Singles) $156,904.16. Since Robin has ranged combos, the fighter is excellent choice of zoning and putting pressure on the enemy. Other than that, Wario has excellent air acceleration and a good movement speed. Countering some of those strong moves can make it difficult when fighting other people at a high skill level. Snake is better suited for a zoning and camping playstyle in Super Smash Bros Ultimate. Her down smash and paralyzer are powerful and can stun/paralyze opponents, giving enough time to land more combos. Conversely, Dark Pits arrows also has some kill power behind it, and provide good stage control. PGStats shared an extensive chart on . Sheik even has an excellent jump height. As a DLC fighter, Byleth fighters have got strong offensive and defensive game. Here is an infographic version if you'd prefer to see character icons rather than a text list: Smash Bros Ultimate Tier List Commentary.
Our team is tick, tick, tick, tick Hold on, wait a minute, let us boom Kirby is a lightweight fighter, making him easy to launch in the air and can also be KO quickly. Because of the fast frame data associated with Mario, most of his moves end quickly and are also fast enough while startup. Unfortunately, an enemy can pick up Bowser Jrs Mechakoopa and attack back at the fighter. Lastly, Severe characters will usually have the hardest kits to pick up and play with. Diddy Kong can juggle and land good combos in the air, making him an excellent choice for aerial fighter playstyle. Answer (1 of 3): technically according to this video https://www.youtube.com/watch?v=WZrZoVE70Bg hero's forward smash with psyche up + oomph and hocus pocus giant . This page collects community and professional Super Smash Ultimate Tier Lists of the best characters to use in Smash Bros. 5. Also, the speed of projectiles is considerably slow. Ultimate. In Melee, characters with faster jump squats can also perform faster wavedashes, but the window of timing is also reduced, requiring more precise inputs from the player. He also has two long projectiles, which becomes effective to carry out attacks from a decent range. Luigi uses equipment for offense and defense purposes. Besides that, using the Monado Arts, Shulk can amplify his overall performance and come out of difficult situations. Duck Hunts trick shot attack is excellent for setting traps and is also a projectile-based attack. Most of his attacks have a minimal startup or end lag. 438. Jumping is an action that moves a character from the ground into midair. The fighter wields a sword which gives him much better range than other fighters of the same universe. Like Kirby, Jigglypuff is also another lightweight fighter who is easy to KO. Olimar uses five different kinds of Pikmin to confuse opponents. 8. Welcome to Smashboards, the world's largest Super Smash Brothers community! 16 Players. Blizzaga: 2.4%/3.6% (particle), 1.8% (melee). The second type is the short hop, which involves the player quickly tapping the jump command so the fighter will only perform a slight jump. DI in is exactly the same, just the other direction. 3.
Tier Lists - Super Smash Bros. Ultimate Wiki Guide - IGN Most of his attacks have a minimal startup or end lag. The greatest strength of the fighter is the powerful attacks, basic and advanced.
Best Custom Control Settings | Super Smash Bros. Ultimate (SSBU) The fighters have good off-stage gameplay, since they can edge guard well and recover from anywhere on the screen. With the exceptions of Megaman and Ryu, your short hop height is determined the same way your full hop height is. . Best League of Legends Champions to Climb with in Solo Queue, Teamfight Tactics Meta: Best Comps and Builds for TFT Set 8 (Patch 13.4), PVE Weapons Tier List Best PVE Weapons Destiny 2 Mobalytics, PVP Weapons Tier List Best PVP Weapons Destiny 2 Mobalytics. His combos are good for close combat; however, Hocus Pocus and Metal Slash attacks sometimes depend on the situation. Piranha Plant has a good recovery and stalls it as well using the down special, side special, and neutral special moves. Moreover, his combos are given an advantage by Arsene, which effectively increases Jokers overall damage. He/she also has a good grab range. It results in characters being able gain more height in less time compared to Smash 4, often having 1.5-3 the starting speed and reaching the same heights a few frames faster. Like Shulk, Wario is also a heavy-weight fighter in Super Smash Bros Ultimate. 2023], Pixel Piece Fruit Tier List: All Fruits Ranked [2023], 7% (Uncharged Robo Beam), 11.5% (point-blank Robo Beam), 4.5% (long range Robo Beam), 22% (point-blank Super Robo Beam), 15% (long range Super Robo Beam), 1.2% (homing lasers), 1% (laser loop), 3% (enlarged laser loop), 3% (hit 1), 2% (hits 2-12), 12% (hit 13 front opponents), 2% (hit 13 other opponents) 5% (hit 14). He also offers great mix-ups against shields. Ultimate for the Nintendo Switch has sold over 15.7 million copies, officially passing Street Fighter II's 15.5 million to become the best-selling fighting game of all time. All the fighters coming under C-tier are below-average performers in the game. These characters are well-cited being the near-consensus best characters of Smash Ultimate (although some from A-tier do have good arguments). Donkey Kong is a high-weight fighter who deals powerful close combat and knockback attacks. Over time, pro players and I am unsure as to whether any jump heights were changed within patches. Weve got you covered. Moreover, his projectiles are powerful enough to pressure an opponent into getting close. Moreover, he has multiple recovery methods to get back to the stage. Moreover, taking him out is not as easy as the fighter has high survivability due to the heavyweight. Be sure to keep mashing jump until the footstool, and then slightly delay a downair to be sure that you get sour spot. You also have the option to opt-out of these cookies. Total: 46% (front opponent), 36% (other opponents), 6% (hit 1, early/late, body), 3% (hit 1, late, arms), 4% (hit 2; early) 5% (hit 2; late), 2.4% (each bite), 5% (throw), 0.6% (self-heal), 13% (eating explosive), 3.6% (explosive self-damage), 10% (tackle), 20.8% (successive hits; 1.3% each), 12% (fart), 10% (release), 52.8% (total), 10% (clean foot), 8% (clean leg/late foot), 6% (late leg), 10% (punch), 0.8% (hits 1-18), 15% (ending), 6%-35%, 36%-50% (fully charged), 10% recoil (fully charged), 4.3% (cherry), 6% (strawberry), 7.5% (orange), 9.5% (apple), 12% (melon), 9% (Galaxian), 7.5% (bell), 16% (key), 3% (point-blank range), 2% (mid-range), 1.3% (long-range), 3% (trapping hit), 30% (lasers), 10% (end), 8% (uncharged), 50% (fully charged), 10% recoil (fully charged), 0.3% (above ink tank line), 0.2% (below ink tank line), 0.1% (almost empty), 16% (ink, bristles), 14% (ink, handle), 12% (no ink), 1% (trapping), 3% (hits 1-14), 2% (hit 15), 15% (final), 4.8%-13.8% (peanuts), 3% (close range), 23% (explosion), 1% (startup loop), 2% (per collision), 20% (final hit), 15% (collateral final hit), 10% (launch/ending explosion), 8% (grounded clean), 6% (grounded late), 6.4% (aerial clean), 4.8% (aerial late), 6% (Limit Break hit 1), 4.8% (Limit Break aerial hit 1), 2% (Limit Break hits 2-6), 1.6% (Limit Break aerial hits 2-6), 3% (Limit Break hit 7), 2.4% (Limit Break aerial hit 7), 3% (hit 1), 2% (hit 2 center), 3% (hit 2 hilt), 4% (hit 2 tip), 12% (hit 3 tip), 13% (hit 3 non-tip), 4% (hit 1), 7% (hit 1 aerial), 2% (hit 2), 4% (hit 3), 18% (low), 20% (mid), 22% (tip), 2 damage (reflected projectiles), 3%-10.8% (uncharged), 1.0% (fully charged looping hits), 9% (fully charged final hit), 10% (launch), 10% (ascent), 0.1875% (Red Bulborbs), 10% (descent), 12%/10% (explosion), 8% (tapped), 9% (held), 10% (aerial tapped), 11% (aerial held), 6% (Power Geysers 1 & 2), 18% (Power Geyser 3), 6% (Power Dunk, Buster Wolf hits 1 & 2), 10% (final hit), 1% (dash), 4% (headbutt), 30.428571% (cutscene), 13% (last hit), 25% (grounded), 28% (grounded reverse), 22% (aerial), 25% (aerial reverse), Firaga: 5.6% (clean), 5.2% (mid), 4.8% (late), 7% (short distance), 6% (medium distance), 5% (long distance), 10% (air), 0.7% recoil, 0.3% (6 hits during startup), 1% (initial hit), 1.6% (loop), 21% (launch), 3.2% recoil (startup), 0.2% recoil (loop), 3.5% recoil (launch), 8% (clean, bent leg), 6.5% (clean, leg/ late, bent leg), 4% (late), 4.5%, 5%, 5.5% (Standard), 5.625%, 6.25%, 6.875% (Input), 1.2% (hits 1 13), 13% (hit 14), 1% (initial hit), 3.2% (hits 1 4), 4% (hit 5), 4.3% (hits 6 10), 7% (hit 11), 11% (clean foot), 9% (clean leg), 6% (late), 4% (uncharged), 12% (fully charged), 6% (uncharged, two arrows), 18% (fully charged, two arrows), 2.1%-3.9% (thrown arrow), 6% (clean sweet spot), 5% (clean sourspot), 4% (late sweetspot), 3% (late sour spot), 1.5% (per needle, close), 0.8% (per needle, far), 1% (dashing hit), 2% (first hit), 3% (hits 1, 2, 4-6, 8-10, 12, 13), 2% (hits 3, 7, 11, 14), 12% (final), 10% (hit 1), 9% (hit 2, clean), 8% (hit 2, late), 1% (charge loop), 0.5% (fringe loop), 1.5% (thruster, main loop), 2% (main loop; point blank, long range), 2.5% (contact blast), 8% (fringe blast), 10.5% (main blast), 3% (trapping hit), 30% (Arwings), 10% (end), 14% (clean body), 11% (clean blade), 9% (late), 10% (uncharged), 35%/28%/26% (fully charged, first pillar), 31%/25% (second pillar), 27%/22% (third pillar), 5% (hit 1), 3% (hit 2), 2% (hits 3-15), 5% (hit 16), 4% (hit 17), 10% (hit 18), 19% (early, clean tip), 22% (clean blade), 11% (clean fist), 9% (clean arm), 8% (clean body), 6% (late), 11% (ground), 12% (ground upwards), 10% (ground downwards), 10% (air), 11% (air upwards), 9% (air downwards), 8% (init), 2% (center first hit), 0.8% (fanning loop hit), 1.2%/1%/0.8%/0.6% (center loop hit, close to far), 10%/8.5%/7%/5.5% (center final hit, close to far), 18% (blade), 16% (body), 36% (Critical Hit blade), 32% (Critical Hit body), 2%/2.2%/2.5%/3% (medium silhouettes; based on position), Rosalina: 10% (front), 8% (back), 7% (late), 1% (trapping), 2.8% (hits 1-14), 2% (hit 15), 14% (final), 8%/9% (uncharged), 22%/24% (fully charged), 2.5% (hits 1-3), 3% (hit 4), 10.5% (total), 1% (landing), 10% (lash), 20% (shockwave), 15% (ending), 14% (base), 15% (tip), 1.5 (reflected projectiles), 7% (light pillars, base), 2% (light pillars, tips), 34% (whirlpool), 0.5% (charging loop), 11% (spear base), 12% (spear center), 16.7% (spear tip), 5% (hit 1, base), 10% (hit 1, tip), 2% (throw), 5.4%-3.8% (egg), 2.4% (Breegull Blaster hits 1-6), 1.6% (Breegull Blaster hits 7-12), 0.8% (Breegull Blaster hits 13+), 10% (explosion), 1.8% (shots), 1.8%-4.4% (contact), 5% (flock of ducks), 10% (gunmens initial shots), 24% (gunmens final shots), 6% (ending), 3% (trapping hit), 27.6% (flurry attack), 10% (launch), 12% (clean sweet spot), 9% (clean sourspot), 6% (late sweetspot), 4% (late sourspot), 5.5% (Thunder), 11% (Elthunder), 6% (Arcthunder, hit 1), 2.4% (Arcthunder, looping hits), 8% (Arcthunder, finisher), 2.6% (Thoron), 2% (trapping hit), 3% (initial hit), 1.3% (hits 2-21), 18% (final hit), 45.5% (entire), 10% (collateral loop), 15% (collateral explosion), 12% (clean sweet spot), 9% (clean sour spot), 6% (late), 2.5% (hits 1-4, front), 1.5% (hits 1-4, back), 5% (hit 5), 2% (hits 1-3), 5% (hit 4, close), 4% (hit 4, tip) 1.25 (reflected projectiles), 7% (initial vacuum), 3% (subsequent vacuum), 60% (main), 1.3% (mini laser loop), 1.8% (big laser loop), 5% (final hit), 13% (peak, rising), 11%/9%/7% (iceberg), 16% (Polar Bear), 5% (Condor), 10% (uncharged), 7% (uncharged late), 20% (fully charged), 14% (fully charged late), 4.5%-5.6682692% (clean), 3.5%-4.4086542% (late), 1.8% (shockwave, close), 2.4% (shockwave, mid), 3% (shockwave, far), 14% (held), 18% (thrown, early), 13% (thrown, late), 4% (cage), 5% (high jump landing), 5% (fire, caged), 3% (fire, collateral) 20% (cage slam), 13% (Kannonball), 12% (throw), 17% (relaunched Kannonball), 3% (stomp), 10% (tackle), 25% (energy beam), 10% (ending), 10% (uncharged), 28% (tenth wind-up/fully charged grounded), 25% (tenth wind-up/fully charged aerial), 12% (initial hit), 1.2% (rapid hits), 14% (final hit), 61.9% (maximum), 12% (forward, up), 13% (back), 11% (down), 10% (clean), 8% (mid), 6% (mid-to-late), 4% (late), 3% (stun), 5% (hit 1), 2.5% (hits 2-9), 16% (hit 10), 8.5% (sourspot), 10% (sweetspot), 7% (late), 12% (spit), 1.5 damage (reflected projectiles), 8% (hit 1), 1.8% (missiles), 20% (hammer hit), 10% (last hit), 16% (early hammerhead), 25% (late hammerhead), 18.5% (handle), 11% (shockwave), 10% (collateral loop), 15% (collateral explosion), 50.5% (entirety), 17%/13% (clean hit 1), 12%/10% (late hit 1, hit 2), 11%/9% (hits 3-4), 10%/8% (hits 5-6), 8%/6% (hits 7-8), 3% (start-up), 2% (initial grab), 7% (hit 1-4), 12% (throw), 4% (early), 6% (mid), 8% (late), 10% (latest), 7% (hit 1 clean), 5.25% (hit 1 late), 12% (hit 2 clean), 9% (hit 2 late), 30% (ground), 37% (ground reverse), 38% (aerial), 40% (aerial reverse), 12%/10%/8% (uncharged), 10%/8% (uncharged reversed), 30% (fully charged), 28% (fully charged reversed), 35% (KO Uppercut), 13% (aerial KO Uppercut), 3% (beginning), 2% (late beginning), 59% (entirety).
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