hoi4 road to 56 equipment names

A technology item is defined by using a containerWindowType with the name of techtree__item, while the small item is defined with the name of techtree__small_item. Its a very deep well to dive into without a guide so heres ours, profiling the best of the bunch, with installation tips too. These tags are most commonly used to spawn equipment into the game. In the exact same way, sub-technologies can have folder-specific items, such as GFX_subtechnology_my_folder_available_item_bg. @polk0929 - most likely by using the add modified equipment method (detailed above). Also, warfare in EoanB isnt that satisfying as it still uses the mechanics from vanilla HoI 4, more or less. The icon of the technology the position on the box. This is because porting Rt56 USA proved to be too much work. The path will be created in every folder that contains both of these technologies. If it's not met, then any technology connected to it via path = { } will also become invisible. This is done with the naval folder with Man the Guns, for example. I try ae 5000 infantry_equipment_1 and it isnt accepted. You need to sign in or create an account to do that. (Mechanics/Balance/why), HOI4 Texture Overhaul Terrain (Cosmetic), Check if the mod is up to date with the most recent patch forHoI4(Currently. It is only visible to you. Otherwise, the technology branch will never appear in-game. For example a country may create a variant of their light fighter 2 base variant, increasing its range, by spending air experience. The research tab has been replaced by a new tech tree, reflecting the state of the Fallout universe in 2275; some of the tribal factions will be equipped with spears and scavenged firearms, where the more advanced factions can research and deploy the vaunted Power Armor that has been on the cover of most every Fallout release in the last few years. Equipment types are assigned with enable_equipments = { }, with each equipment type within listed separated with any non-zero amount of whitespace characters. For example Infantry Equipment 1 is the parent of Infantry Equipment 2. The error message complains about something with map error. Still want to play that favourite mod of yours butHoI4s latest update ruins your save game? In order to connect a technology to a different one within the tree, path is used as such in the technology from which the branch originates: In here, the technology where the path leads is specified with leads_to_tech. Compatible with Collie 1.10. The first frame, on the left, is used when the folder is opened, while the second frame, on the right, is used when the folder is closed. This does not always apply, such as when the technology is fairly close, but modifying the format can change the way the paths between technologies are drawn regardless. This is done with inserting an instantTextBoxType with the name of "Name" into the item, usually between the "Icon" and "bonus_icon". While the above folder section detailed the insides of the folder, it didn't detail adding the folder to the selection. is it possible to find out the name of the equipment from the mods? You need a thousand of such equipment, and you have the technology of light tanks at the initial level. The technologies within are separated with any whitespace characters, such as XOR = { my_technology_1 my_technology_2 }. Valve Corporation. research_cost = 1 assigns the base research cost for this technology. This can be used to set these to be country-specific, such as the bicycle battalions for Netherlands and Japan, if they're within a hidden technology only set for specific countries in their history files or other effect blocks. The position of the first technology in the branch, or rather the position of point (0, 0) in the coordinate system used to position the technologies in the branch. This page was last edited on 18 February 2023, at 20:36. To do this, use the rather complicated cheat code add_equipment [quantity] [equipment name] _equipment_ [level]. Kaiserreich asks the daring question of: What if Germany won WWI?. Battalions have a maximum speed no slower than 4, regardless of equipment, Last edited on 18 February 2023, at 20:36, https://hoi4.paradoxwikis.com/index.php?title=Equipment&oldid=60377, Play Each country-scoped modifier is allowed to be put directly within the technology, and these will apply to the country after researching the technology. The game & mechanics have been completely overhauled to fit the period that means that innovations like Tanks and Planes will take a while to enter the fray, so youll mainly be looking at infantry tactics. The player never sees the category for each technology, but it does have certain uses, including but not limited to: Technology categories are defined within a technology_categories = { } block within /Hearts of Iron IV/common/technology_tags/*.txt files, where each category is separated with whitespace characters, no other info being assigned to it. By default, there can be no more than 3 sub-technologies defined within an item[4]. This could also be considered an overhaul mod of sorts given the extensive work done with the AI, but its not meant to necessarily give the player an alternative scenario or a more immersive experience. Press J to jump to the feed. That said, this is still a fascinating project, and one to keep an eye on! This is a one stop shop for a total enhancement of the game. Technologies can be used to apply effects and static modifiers towards the country researching them. Does not require any DLC at the moment, and users are reporting that it seems to work fine with 1.10 Collie anyway. A technology can be researched as an effect with set_technology = { my_technology_1 = 1 } and unresearched with set_technology = { my_technology_1 = 0 }, with popup = no possibly being added in order to remove the notification given to the player. The GFX also decides the size. 1 / 2. With a keen focus on deepening historical accuracy with challenges for the player, this mod succeeds in bringing more life to this cacophony of death. In the game Hearts of Iron 4 there is an opportunity to receive various military supplies. This guide allows you to quickly spawn equipment in game. This mod will be the closest well get to a global geopolitical grand strategy set in contemporary times and its fantastic depth makes it an exciting if not eerie look at todays world. This item will only be visible in searches to you, your friends, and admins. This assigns a particular experience type to the technology. Keep in mind that not all mods might be found on the Steam Workshop, even if the vast majority are. Technology sharing groups are a feature from the Together for Victory DLC (requiring it), allowing to receive bonuses to researching technology that other members of the group have already researched, up to 50%[5]. For example: you want to get light tanks, for which the . The spriteType specified here will get used as the background of the tree, with the static size. If desiring to make multiple buildings be unlocked by the same technology, another enable_building = { } block can be set in the technology.The level within the technology cannot be higher than the building's max level set within the building definition itself. Additionally, technologies can unlock equipment, enable buildings to be built up to a specified level, as well as modifying the stats of the units of the country. Ahead-of-time/technology boost icons the position on the box, the used font, the used GFX. Create a new text document using word pad or similar software, then copy and paste the below into it: This also assigns them the indexes of 0 and 1 respectively, which get used in determining which container exactly to use. This has an effect on production efficency retention. This item will only be visible to you, admins, and anyone marked as a creator. Enhanced Non-Historical Outcomes If you spot a mistake then you are welcome to fix it. Taking my_category_1 as an example, it'd have the localisation of this: In particular, the first one, the same as the category's name, is used for most cases (such as the one-time bonuses and technology sharing groups), while the second one, with _research appended in the end, is used for the research_bonus-type modifiers. This is because porting Rt56 USA proved to be too much work. However, they are mostly similar in definition. DISCLAIMER: Many of these mods have been since discontinued or abandoned. we didn't, only added techs have a different nomenclature. Not content to wait for Paradox to release content packs for various countries, The Road to 56 provides deep and sometimes quirky focus trees for dozens of countries overlooked by the base game. This command is the exact same as the above command, but 'ae' (a shortened alias) is used, instead of the longer 'add_equipment'. If a technology doesn't have any other technology as a requirement using path in any folder where it's placed, then it must have a separate gridboxType definition within the folder's container window. tiermaker.com. This item requires all of the following other items. Note - all tanks now count as specialized equipment, so you must first ensure the variant is created in the tank designer then reference that tank's unique name as you would when adding any other specialized equipment. The arguments of base (changing the value), add, and factor (multiplying it) can be used to modify it. Additionally, incredibly important are the gridboxes representing technology tree branches. Doctrines are also defined in /Hearts of Iron IV/common/technologies/*.txt files and their folders and categories also in /Hearts of Iron IV/common/technology_tags/*.txt files, however, the graphical interface file used is /Hearts of Iron IV/interface/countrydoctrinetreeview.gui. For comparison, a value of 1 is equal to 100 days worth of research assuming fully default research speed with no modifiers[1]. Below is a list of conversions for equipment names to equipment codes in Hearts of Iron IV. However, AI can still research technology even if it's hidden, so it should be made impossible to research manually if it's intended to be hidden. If a folder doesn't have specific item slots, these are used for items:GFX_technology_available_item_bg is used for technologies that are shown to be available for the player to selectGFX_technology_branch_item_bg is used for items that are mutually exclusive to a technology you've already researchedGFX_technology_unavailable_item_bg is used for technologies that the country is not yet able to researchGFX_technology_researched_item_bg is used for technologies that the country has already researched.GFX_technology_currently_researching_item_bg is used for technologies that are currently selected by the country. Additionally, on_research_complete_limit = { } serves as a trigger block necessary to be fulfilled for the effects to be executed. The Great War. This mod does a number of things, but most especially it address what i believed was a lacking of features and events for ending the conflict on the Eastern Front. There are two types of trigger blocks used in blocks.allow = { } is a trigger block checked continuosly throughout the game. Its not able to address everything, but it touches a wide range of AI behaviours & decision making systems so that computer opponents fight smarter & harder. The menu for viewing the tree is defined within /Hearts of Iron IV/interface/countrytechtreeview.gui for technologies and /Hearts of Iron IV/interface/countrydoctrinetreeview.gui for doctrines. In general, a technologies file is laid out similarly to the following example: Each technology is hidden by default, requiring special code to be put within GUI. As of Man the Guns, USA uses the base game trees, and you need that DLC to unlock non-democratic branches. Were not sure about later versions at this time. Additionally, it's possible to make the cost be modified by other technologies pathing to it. It gets unlocked by researching technologies and is produced by production lines. https://hoi4.paradoxwikis.com/index.php?title=Technology_modding&oldid=58028, Play The items the icons used for each technology, including the background box itself. For example, the following code will increase the naval speed of destroyer-type ships by 10%, decrease the combat width of all sub-units in the category of category_all_infantry by 20%, and increase the attack of the same category when fighting in urban terrain by 15% when the technology is researched: show_effect_as_desc = yes can also be used in order to make the modifiers show up in the description of the technology itself rather than in the tooltip showing up when hovering over the technology. Dont use this mod. how can I get flame tank through console command? With the mission briefing done, lets ride this tiger, and focus on four salient categories to encircle some of the bestHOI4modsout there. Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. These are the only ships whose equipment can be obtained through cheat codes. This shows up in the country's research menu in the top.research_sharing_per_country_bonus = 0.05 assigns how much of a bonus the technology sharing group grants for every other member that has researched that particular technology.categories = { } is a list of technology categories separated by whitespace characters. While the epic tones of HOI4 may be great for the high stakes drama, its still rewarding to sit back and listen to the music of the era and of the common soldier. Technologies can make the bonus apply to either the sub-unit types themselves, or the categories they fall in, defined in /Hearts of Iron IV/common/unit_tags/*.txt and specified in the sub-unit definitions. Additionally, this is also where sub-technologies are assigned. If you have a related Youtube channel, enter the URL. One of the things HOI4 lacks is the view of how the general population fares when the world is in turmoil. An equipment type belongs to an archetype and forms the basis of variants that countries create when they unlock it. it must have a separate gridboxType definition within the folder's container window. By default, each technology has a score of 1. For example, to add 1936 German starter light tanks, use the command: You need to sign in or create an account to do that. Equipment is the military hardware needed by units to operate and largely determines their stats. 517. However, the formatting in this case is different: the building is specified with building = my_building and the level with level = 3. Waging war in the 19th century feels no different than waging war in the 20th, so theres still plenty of work to be done. This does allow making the names be country-specific by prepending it to the beginning, separated with an underscore. This is in addition to the technology's actual description, rather than overwriting it. As of Man the Guns, USA uses the base game trees, and you need that DLC to unlock non-democratic branches. Officially compatible up to Patch 1.9.3. This information is usually found on each mods page as they usually list which mods they are able to run with. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. This mod features between 10-20 years worth of content for all the major powers, including some minors. force_use_small_tech_layout = yes is used in order to force the game to use this technology to use the small item for this particular technology even if it unlocks equipment. Each year in advance adds +200% to the technology's cost[2], applied smoothly depending on the amount of days left. The definition for doctrine items is fully identical and does not differ from technologies in any way. 114. r/hoi4modding. For example, slotsize = { width = 70 height = 70 } would mean that both x and y represent 70 pixels in the GUI. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. If nothing within on_research_complete = { } grants a tooltip or there's always something showing a tooltip, it is not necessary to set on_research_complete_limit = { } This is an example of a tech with on_research_complete_limit: show_effect_as_desc = yes can also be used in order to make the effects show up in the description of the technology itself rather than in the tooltip showing up when hovering over the technology. These would be used for both regular and small items - in order to make small items be smaller by appearance, folder-specific sprite definition are required. This is a submod for the extensive and popular "Road to 56" you can find on the workshop. I see a lot of "how to win as the soviets" posts in here. This is a localisation key that gets assigned a value for each language within any /Hearts of Iron IV/localisation/ file. Notably, this also applies to the effects of the technology. Hi, is there a way to see the equipment names added by a Mod? Doctrines, while no longer researched as technologies, are still considered technologies in the in-game code, although there are some differences in their required definitions. If youre interested in learning more, we did a more in-depth mod reviewthat explores what makes it so compelling. Cheating in equipment can be useful in many circumstances, for example, it can be useful for new players looking to learn/experiment with the mechanics of the game, and also useful for those who are just looking to have some fun playing the game less seriously. This will look as such: This particular technology will grant +10% Political Power gain and +20% resource extraction efficiency when researched. The parent of an equipment type is the type unlocked by the previous technology in the chain belonging to the same archetype. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. From Kaiserreich to Old World Blues, here's our full list of the very best Hearts of Iron 4 mods for Paradox's mammoth WW2 grand strategy game. A lot of AI modifiers that apply to every single technology can be changed within defines. Please see the. Broken, currently experiencing UI issues with kitties on buttons, and the tech screen will not open. Please note that you must have the appropriate technology to receive the equipment. The word equipment after the name of the equipment is not needed here. Check the mod pages on Steam or the Paradox forums on how to do this since it might be different for each mod and version of the game. As a sub-technology item is directly assigned to each technology folder item as a separate container, the sub-technologies do not need their own gridbox definition and neither do they need the folder argument. For this reason, it's better to avoid unresearching technologies such as this and treat these database objects as being granted for forever without being possible to take away. Do read our fullreviewfor the whole story on this mod. The graphical user interface file where the technology tree is defined is /Hearts of Iron IV/interface/countrytechtreeview.gui, requiring edits for each new technology folder or branch within the folder. HOI4 console commands - all Hearts of Iron 4 cheats 2023, Why Kaiserreich is the ultimate Hearts of Iron 4 mod, Become an 18th century aristocrat in this Hearts of Iron 4 mod, Hearts of Iron 4's new Officer Corps lets you promote generals to advisers, Hearts of Iron 4 DLC adds some bonkers new alternate paths for Poland, Hearts of Iron 4 DLC will let you build amphibious rocket launchers. This can be used if multiple technologies path to the same technology to make it faster to research if a more 'advanced' technology was researched. Espaol - Latinoamrica (Spanish - Latin America). The only way to add a country to a technology sharing group is to use the add_to_tech_sharing_group effect to do so. For example, setting it to be 2 will make the game treat it as if it's a third sub-technology that the item has, even if it's the first one, which'll move it to the according position and give it the according icon. These tactics are defined within /Hearts of Iron IV/common/combat_tactics.txt. When I try to make another country annex it it makes my game crash. More than just extending the timeline to 1956, this mod peppers the entire world with greater detail and complexity. In order to assign an experience type to a technology, xp_research_type = army is used. These sub-units are defined in /Hearts of Iron IV/common/units/*.txt files. After this, there are two types of experience costs that can be used: xp_boost_cost = 40 and xp_research_bonus = 1.5 can be used to make the technology be boosted by experience. x is left-to-right, y is up-to-down. Each terrain is defined in /Hearts of Iron IV/common/terrain/*.txt. Previously Chief Germanist for Green Man Gaming. Theamusingly accurate namedelivers on its promise. Remember that most mods are not compatible with Ironman as they change game balance. Winner of the Outstanding Modding Achievement at the 2018 PDXCon, Millennium Dawn delivers exactly what one would imagine: the modern world set in stunning detail on the HOI4 Engine. If a technology unlocks equipment, it'll use the regular item, while a technology that doesn't unlock equipment will use the small item. Executing this command adds 1000 of 'infantry_equipment_3' (Advanced Weapons). One of the more famous mods from the days of Hearts of Iron 3, BlackICE is an immersion & realism mod aimed at making the game more challenging & historical. Espaol - Latinoamrica (Spanish - Latin America). The orientation to use for drawing paths as to make it look like it's going down, right, or a different direction. In particular, this exactly is included in the interface files: For exact technical details, see the Graphical User Interface section. If you dont have Man the Guns, the mod will also cause some unexpected AI behaviour. For localisation, there are two keys assigned. Support Equipment is an example of a type of equipment. Or do. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The position = { } argument is the position of the top-left corner of the technology icon counting from the upper left corner. Note that while it is possible to unresearch technologies, this does not always work properly: this can fail to unresearch technologies that are mutually exclusive with other technologies and doesn't work properly those that unlock database objects. Youll end up switching sides several times, which can be great fun after all, when youre a master of the game, the only way to have a worthy opponent is to play against yourself. This item will only be visible in searches to you, your friends, and admins. Theseare the best Hearts of Iron 4mods in 2023: This is a new mod thats risen in popularity since we last did our checks. First look at new wave of Warhammer 40k Horus Heresy marines, Unreadable MTG cards in draft packs a mistake, Wizards says, SpongeBob Warhammer army crafted from cornstarch and PVA glue, Blood Bowl 3 dev says fixes are coming after open letter, Winter is coming to medieval Zombicide board game, Age of Wonders 4 preview a promise of endless adventure, For more Warhammer, MTG, and DnD, follow us on, Cold War Iron Curtain: A World Divided (Total Conversion), End of a New Beginning(Total Conversion), BlackICE Historical Immersion Mod (Total Conversion/Immersion), The Great War (Total Conversion/Immersion), The Road to 56 (Total Conversion/Immersion), Hearts of Oak Man the Guns (Total Conversion/Immersion), Millennium Dawn: Modern Day Mod (Total Conversion/Immersion), Player-Led Peace Conferences (Mechanics/Balance), HOI4 In Real Time! By contrast, equipment of different archetypes, such as light and medium tanks, are never interchangeable. This also modifies how the paths are drawn between technologies. This mod is compatible with Version 1.10 Collie & all DLC. If specified, then the group will only apply bonuses towards technologies located in these categories.is_faction_sharing = yes makes the technology sharing group only grant bonuses towards countries in the same faction and, vise-versa, receive bonuses only from countries in the same faction. New comments cannot be posted and votes cannot be cast. Please Help! If a technology has several technologies connecting to it via path, then at least one of the technologies leading to it must be researched. All trademarks are property of their respective owners in the US and other countries. The tabs in the top of the tree allowing changing between technology folders. With each of the many HOI4 DLC expansions, the gargantuan family of mods has grown further, with players turning Paradoxs every new addition to their own creative ends. 4. r/RoadTo56. An example definition of that sprite within any /Hearts of Iron IV/interface/*.gfx file is the following: In particular, noOfFrames controls the amount of frames the sprite has, cutting the image in a left half and a right half with 2. For small items, the word "small" would be added after the folder name as GFX_technology_my_folder_small_researched_item_bg. Expert AIputs in a lot of behind the scenes work to make the AI a more challenging opponent for the players, specifically with the 1936 start with Historical Focus mode turned on. Have you ever thought: Gee, HOI4 goes way too fast for me! This comes in handy when you're just learning the mechanics of the game and want to have fun. 82. r/hoi4. With HOI4 In Real Time!, the game takes a full 60 real-life minutes to process one in-game hour at the slowest speed. on Paradox technology, Legal For example, if the technology unlocks my_equipment_1, then this within any /Hearts of Iron IV/localisation/english/*_l_english.yml file will make the technology (and equipment) have the name of My Honduran equipment for Honduras and My equipment for every other country: The icon is defined as a spriteType within any /Hearts of Iron IV/interface/*.gfx file, by prepending the name of the technology with GFX_ and appending _medium to the end. However, if the folder has no small item defined in the interface file, then every single technology will use the regular item. Road to 56 is all about alternate history and . This is mandatory to edit in order for new technologies to show up, unless the new technology requires an existing base game technology with an existing path. The way that the value is evaluated for AI picking the technology is that, every 7 days[3], it generates a random decimal value between 0 and the ai_will_do value for each of the technologies.