Would you use them in your game? Its a weapon for a dexterous front-line character that wants to use a shield but still stay just out of reach of enemies. Instead youve got a deadly combo now, by picking both feats! This characters goal is not necessarily to deal damage but to harass their enemies and manipulate the battlefield with a reach weapon. (My rent-paying projects all involve tourism so Ive basically been unemployed since March. When wielding a whip, you may use its reach instead of your own on ability checks to grab or catch objects. Additionally, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw or be knocked prone. Design Notes: Critics will say the miss by 1 is fiddly, but when youre that close to hitting you always do the maths, so you know. The bow of the viper has 4 charges and regains 1d4 expended charges each dawn. +1 Whip Master Feat (5e) Whip Master Once per turn, one of your attacks with a whip can deal an extra 1d4 damage to a target on a hit. Polearm Master, both pre and post errata, includes the quarterstaff which can be wielded one handed. They are a one-handed finesse weapon with reach. Stacking hexblade (cha to damage), thirsty blade (+cha with your hex weapon), oathbreaker paladin's aura of hatred (+cha to weapon), and dueling fighting style (+2 to damage)can make any weapon pretty fierce +17 flat damage is nothing to sneeze at, especially if you start eldritch or divine smiting on top of that. Design Notes: For me short blades are useful for either very close work, which I reflect in the first effect of this feat, or for dealing a deadly blow to a prone or surprised opponent, reflected in point two. I cannot recommend this HIGHLY enough. Prerequisites: Wisdom 13 or Higher. This allows closing and lateral movement and imparts no other restrictions on the creature's actions. You want a build where weapon damage die just doesnt matter, and that doesnt require your target be within 5ft. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform in conjunction with a thrown dagger attack: Disarming Attack, Distracting Attack and Precision Attack*. Perhaps a Nat 1 would make you hit yourself (think the first time Indiana Jones used the Whip). The final ability you get is very situational, though could potentially be cool. Look out multiverse. (Check out Esquiels Guide to Magic Weapons if you need some!). I would have thought the Swashbuckler pretty much covers duelling! I also found whips work great with attacks of opportunity since they have extra reach, and the dual wielder feat can be pretty nice with them as well. I'm already working on a new version very similar to the one you suggested! Design Notes: More or less the same as Bludgeoning Master, I felt the morningstar needed its own feat, so I gave it a little twist. Grapple 2. Not sure what I confused it with. Swashbucklers, youre welcome! Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. Here's a really silly idea: vuman Hexblade 1 / Lore Bard 5 / Arcane Trickster X, starting with Spell Sniper, Reach Booming Blade shenanigans, and plenty of wrathful smites from Hexblade with bard slots, using cutting words on their checks to break it. Whips in their current state are an issue even outside of roleplaying everyones favorite vampire-slaying family. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. It just doesn't ring true to me. Ok, yeah I think your version is pretty good and seems more realistic too. Rogues. Thanks! I wasnt certain how to go about showcasing the slow effect as in the game it drains the enemy players stamina and replenishes yours. You can skip right ahead to the following feats: Or, if you have a couple of minutes spare, you can read about the process that led me there. Push/Pull/Bind is 2 rolls, mine and the targets, to prevent it from being OP. You were a real god of the schoolyard if you had one of these babies back in Middle School. This would give melee rogues an extra 5 ft. to work within melee distance. Thanks for the feedback! By taking the Charger Feat and casting Haste, a wizard can Dash, use a bonus action to attack, and then take a second action. The second one is I think the more interesting, so I'll go with that for this answer. Your feat suggestion is the closest I have come to making that idea viable I think. Over the last few years Ive written new adventures, lore and rules for 5e Dungeons & Dragons, either as a blogger or for the DMs Guild, and its noticeable that messing around with the games existing mechanics is by far the least popular thing you can do as a D&D creator. Of course that raises the problem that a rogue can now do their sneak attack damage with a whip, which is a bit silly for me as a DM, Id probably offer half damage on sneak attack dice. Please enable JavaScript to get the best experience from this site. I believe the blow gun, darts, and sling benefit from Sharpshooter and so arguably dont need their own feat. Benefit: You no longer provoke attacks of opportunity when attacking with a whip. So, now that you understand my thought process, I hope you enjoy these feats. This 300-page epic also works as a sequel to Waterdeep: Dragon Heist. LikeGhost Riders Chain, theSuccubis Toy is a whip that is able to cast spells using some stored charges. I have fighter rogue char and after reading this post I must have whip. First of all, whips arent light weapons. Spear Master: Im not sure this is necessary as Polearm Master has been erratad to include the spear. I decided to give it a +1 to hit aid in its accuracy and 1d4+1 additional slashing damage. Why is this the case? Thrust, parry, riposte, repeat every rapier fight ever! Anyhow, if you like 75% of what Im doing here (Im not expecting us to agree on everything! July 13th, 2020. Each feat offers a way to become better at something or to gain a whole new ability. -Damage: 1D4, Roll of 19 or above (Apply Damage to any action): You know who loves finesse weapons? Some links to stores and online shopping websites include an affiliate code. They dont need extra bonuses to their maneuverability withcunning action. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a bludgeoning weapon: Distracting Strike, Menacing Attack, Pushing Attack, Trip Attack, Brace (UA)*. Sentinel 5e Interactions The Sentinel feat adds a lot of complexity to battle, so there have been several strange interactions that come along with it, such as: If you happen to have a reach longer than 5ft (such as with a polearm type weapon), this will trigger when an enemy leaves that distance. If we give rogues proficiency with whips the weapon now has a niche. Thanks for taking the time to feedback on these! Honestly, I'd just say to make the extra d4 a standard whip feature, and make it 2d4+2 with the feat. Components: V, S, M (area of dim light or darkness). Anyhow I have actually playtested this rule a lot, as it was a property I gave to all bludgeoning weapons in my Dragon Heist campaign, and it worked really well. *Plus Combination Attack, Crippling Attack, Disabling Strike and Showboating Attack from my homebrew maneuvers. With that being said, lets make a feat to give a whip wieldersome tools to provide this type of crowd control using a whip. I built it this way, so you dont have to take DD at all, or at least you dont have to take it first. What other Feats would Spell Sniper pair best with? But certainly there are some good ideas in the mix, so go read. . However, whips are not poorly-balanced. Are monks able to substitute Dexterity for Strength when making Grapple checks? Actually its one of my favourites, as it offers situational damage boosts which are at least partly under the players control (ie. You gain the following benefits: Does this seem balanced when compared to other feats? Can you maintain a grapple you are no longer capable of initiating? Aside from taking on up to 16 gladiatorial teams in Dragonbowl Arena, there are 30+ festival locations to visit, scores of side plots to unravel and (if the players win) a confrontation with the Games Master himself at the Breakfast of Champions. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a rapier or scimitar: Disarming Attack, Distracting Strike, Feinting Attack, Lunging Attack, Parry, Precision Attack, Pushing Attack, Riposte, Sweeping Attack, Tripping Attack, Brace (UA)*. -Disarm: Succeeds, item drops at Targets feet A die is expended when you use it. At certain levels, your class gives you the Ability Score Improvement feature. The text of the feat would read as follows: Whip Master You have trained extensively with the whip, allowing you to use it both within and outside of combat. It holds a maximum of 3 charges of the paladinsDivine Sense ability. Whip Master's special action is slightly less effective for the following reasons. Otherwise, it's competing against Slasher and imo falls a little short. Great Weapon Master / Sharpshooter 1. (i.e. Let me know what you think of it if you end up using it though. Mind Sliver TCoE: Intelligence saves tend to be low, so this is easy, reliable damage at range. Take a look. B . I think this is a reasonable ability to have, but because it confers a mechanical advantage, I want to make this a feat. Indeed, I was so pleased with the result, that I almost immediately saw in it the solution to making other weapons way cooler. ), @NautArch That's correct. Most of the entries in the NAME column of the output from lsof +D /tmp do not begin with /tmp. by Paizo. You may use a bonus action to wrap your whip around a beam, branch or similar object within range and swing up to 10 feet. In general, this option is a perfect mix of the Bladesingers strengths (mobility, martial options, single target damage output, versatility of a wizard) while mitigating some of the downsides (survivability). It's a class that can be a damage-dealing powerhouse up close, but operates just as well at a distance, either as . When you wield a javelin or spear, you gain the following benefits: *Plus Acrobatic Defense, Blinding Strike, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike and Preemptive Strike from these maneuvers. With practice, I will dual wield whips (with Green flame blade) and dancing rapier. Plus one superiority die alone is a bit underwhelming. Is it Unearthed Arcana or in a book? Flail Master: I like the disregard shield bonus once per round mechanic. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. You can skip right ahead to the following feats: Axe Master Bludgeoning Master Fencing Master Flail Master Knife Thrower Morningstar Master Short Blades Master